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An irregular three-dimensional face mesh texture method based on template face approximation

A 3D face and template face technology, applied in 3D modeling, image data processing, 3D image processing, etc., can solve problems such as long-time manual repair, large number of vertices, complex topology of model meshes, etc.

Active Publication Date: 2018-12-11
HOHAI UNIV CHANGZHOU
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Problems solved by technology

The method of Newcombe et al. (Newcombe R A, Izadi S, Hilliges O, et al. KinectFusion: Real-time dense surface mapping and tracking[C] / / Mixed and augmented reality (ISMAR), 2011 10th IEEE international symposium on. IEEE, 2011: 127-136.) The depth camera Kinect can be used to perform 3D scanning and reconstruction of the real human body, and finally obtain the 3D human body with texture information, but the model mesh topology reconstructed by this method is relatively complex and the number of vertices is also large, and it takes a long time It takes time for manual repairs to be applied to engineering projects; and methods similar to using 3D scanners have this problem

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  • An irregular three-dimensional face mesh texture method based on template face approximation
  • An irregular three-dimensional face mesh texture method based on template face approximation
  • An irregular three-dimensional face mesh texture method based on template face approximation

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Embodiment Construction

[0065] In order to make the technical means, creative features, goals and effects achieved by the present invention easy to understand, the present invention will be further described below in conjunction with specific embodiments.

[0066] The present invention pre-constructs a textured template 3D face and uses this template face to assist the face reconstruction process. Firstly, the face database is not used to achieve low cost. Secondly, the prior knowledge of facial features is added to the algorithm, and finally The normalization of the model mesh topology and the number of vertices is realized. This method can transform the irregular 3D face mesh into a canonical face mesh with a mesh topology specification and a moderate number of vertices, and realize texture mapping with texture images.

[0067] see Figure 4 , the specific steps of a non-standard three-dimensional face grid texture mapping method based on template face approximation of the present invention are as ...

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Abstract

The invention discloses an irregular three-dimensional face mesh texture method based on template face approximation, which comprises the following steps: establishing a texture mapping relationship between template three-dimensional face mesh and template texture image points; initially aligning the template three-dimensional face mesh with the irregular three-dimensional face mesh; constructingan error energy function between the aligned template three-dimensional face mesh and the irregular three-dimensional face mesh, and optimizing the error energy function so that the template three-dimensional face mesh approaches the irregular three-dimensional face mesh, and finally obtaining a standard three-dimensional face mesh; according to the above texture mapping relationship, realizing the texture mapping between normative three-dimensional face mesh and template texture image, and then generating a normative three-dimensional face model with texture. The normalized three-dimensionalface mesh of the invention realizes texture mapping with template texture image through template parameterized texture coordinates, and has the advantages of normalized input of three-dimensional facemesh topology and vertex number and low cost.

Description

technical field [0001] The invention relates to the technical field of face data computer processing, in particular to an irregular three-dimensional face mesh texture method based on template face approximation. Background technique [0002] The textured 3D face model is widely used in many fields such as personalized consumption, film and television advertisement, game entertainment, visual real-time communication, plastic surgery rehearsal, new generation of human-computer interaction, etc. In addition, texture mapping is the process of establishing the correspondence between the surface of a three-dimensional object and the pixel coordinates of a two-dimensional image space. Because it consumes less hardware computing resources and is more convenient for rendering, texture mapping is an effective method to enhance the realism of 3D face meshes. However, in many applications, the 3D face mesh constructed by some methods generally has the problem of irregular topology or ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T17/20G06T15/04
CPCG06T15/04G06T17/20
Inventor 童晶陈正鸣张洛声王红兰
Owner HOHAI UNIV CHANGZHOU
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