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Method, device and server for analyzing state before running game

An analysis method and server technology, applied in the analysis method, device and server field of the game state before running, can solve the problem of lack, lack of data capture and analysis, to optimize user experience, improve game success rate, solve stagnation and flashing. The effect of retreating the problem

Active Publication Date: 2018-12-18
友谊时光科技股份有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

In the field of games, the existing technology mainly analyzes the data generated after the game is running, but lacks the capture and analysis of the data before the game is running, so there is no effective method to locate the cause of the abnormality before running the game

Method used

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  • Method, device and server for analyzing state before running game
  • Method, device and server for analyzing state before running game
  • Method, device and server for analyzing state before running game

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Embodiment Construction

[0024] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0025] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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PUM

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Abstract

The invention provides a method, device and server for analyzing the state before running a game. The method comprises the steps of acquiring pre-run state information of a game, wherein the pre-run state information comprises a plurality of state data items, each state data item corresponds to one probe of a client side in the state data; acquiring state data to be analyzed according to the pre-run state information; analyzing the state data to be analyzed, and automatically performing pre-run abnormal cause classification according to the analysis result. Automatic collection and intelligentanalysis on the pre-run state information are performed, thereby guiding the troubleshooting of the causes of the problems and solving the problems. For example, the problem can be solved by optimizing a network structure or updating a game patch, the download success rate is improved. The success rate of the user entering a game is improved by solving the stagnation and flashback problems; and the device compatibility problem is solved by intelligently analyzing the client device, thereby optimizing the user experience.

Description

technical field [0001] The invention relates to the field of computers, in particular to a method, device and server for analyzing the state of a game before running. Background technique [0002] When a game is released on a certain platform, players may not be able to enter the game due to various problems such as network problems and device compatibility after downloading and installing the game. Or when downloading patches, the download speed is too slow due to different network operators, causing players to wait for a long time, or even give up downloading. Therefore, it is necessary to analyze the problems encountered by players in downloading. In addition, some users lost before entering the game. It is also necessary to consider and analyze the number of game downloads and the number of games actually launched. In the field of games, the existing technology mainly analyzes the data generated after the game is running, but lacks the capture and analysis of the data b...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/352A63F13/358
Inventor 吴健宋大伟
Owner 友谊时光科技股份有限公司
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