Method and system for allocating game map
A distribution method and distribution system technology, applied in the distribution method and system field of game maps, can solve problems such as poor coordination and utilization of resources, impossibility of breakthrough progress, and decreased work efficiency, so as to improve the game experience , increase the number of people carrying, improve the effect of processing speed
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Embodiment 1
[0037] Embodiment 1 Deployment of game server
[0038] When assigning game maps, servers need to be deployed. In order to improve server performance, horizontal distributed deployment must be supported, such as image 3 As shown in , multiple independent game servers are connected to the central server after being distributed horizontally. Specifically: first number the game servers, which are game server 0, game server 1 to game server N, and number the main city map, which are the main city figure 1 To the main city map N, the large map can be deployed to the game server 0, the main city figure 1 The main city map N can be deployed to the game server 1 to the game server N, so that the large map and the main city map are separated from each other on different game servers.
[0039] Therefore, after the large map is independently deployed on server 0, it can not only support multi-process deployment on a physical machine, but also support distributed horizontal deployment. ...
Embodiment 2
[0042] The distribution method of embodiment 2 game map
[0043] When the player logs in, perform load balancing and assign the player to the connected game server, specifically as Figure 2-Figure 3 As shown, the specific steps include:
[0044] S11 The player sends a login request: the player enters the login interface through the network, and sends a login request to the central server.
[0045] S12 The central server obtains the login request information: the central server obtains the login request information sent by the player;
[0046] S13 central server load balance distribution game server;
[0047] S14 The player logs in to the game server;
[0048] The scene where S15 players enter a specific main city map.
Embodiment 3
[0050] Taking the SLG game as an example, when a player develops in the main city map, the player's development request is sent to the corresponding game server, and the specific effect to be displayed is forwarded to the big map through the central server. The cultivation operations include: upgrading castles, upgrading troops, building troops, scientific and technological research, defense upgrades, etc.
[0051] S21 player development request:
[0052] Player 1 enters in the main city figure 1 , Player 2 enters the main city figure 2 , and so on, player N enters the main city map N, and sends out their own cultivation requests, such as player cultivation request 1, player cultivation request 2, and so on to player cultivation request N.
[0053] S22 receives player development request:
[0054] Game server 1, game server 2, and so on until game server N respectively receives corresponding player development request 1 and player development request 2, and so on to player d...
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