A 3D glasses rendering method based on OpenGL and a system thereof
A technology for 3D glasses and models, applied in the field of 3D rendering, can solve problems such as difficult to widely use, difficult to implement, and extremely high computing power requirements of equipment, and achieve the effects of simple calculation, good simulation effect, and high rendering performance.
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[0027] like figure 1 Shown, a kind of 3D glasses rendering system based on OpenGL, described system comprises:
[0028] The model unit is used to establish the 3D glasses model, and determines the first anchor point on the 3D glasses model, and is used to locate the wearing position of the 3D glasses model on the human face; the model unit presets the corresponding The artificial head model data is based on the first anchor point, and the artificial head model is established according to the preset artificial head model data, and the second anchor point is determined on the artificial head model; the 3D glasses model is consistent with the anchor point of the artificial head model, then It can be changed synchronously during rendering;
[0029] The drawing unit utilizes the OpenGL frame buffer technology to first bind the frame buffer to a depth buffer, a temporary color buffer, and a color buffer; Use the depth buffer generated by the humanoid head model to provide occlus...
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