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Channel playing method, device and equipment, and medium

A playback method and channel technology, applied in the multimedia field, can solve problems such as slow response speed of channel playback and poor user experience, and achieve the effect of speeding up the response time of channel playback and improving user experience

Inactive Publication Date: 2019-02-15
SHENZHEN SKYWORTH SOFTWARE
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

That is to say, it takes 30 seconds to play the video after the fastest playback is successful. If you try to access N playback addresses, it will take (30*N)S to play it or prompt the user to fail to play, making the response speed of channel playback slower. , poor user experience

Method used

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  • Channel playing method, device and equipment, and medium
  • Channel playing method, device and equipment, and medium
  • Channel playing method, device and equipment, and medium

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0028] figure 1 It is a flow chart of a method for playing a channel provided in Embodiment 1 of the present invention. This embodiment is applicable to the situation when the channel to be played has multiple broadcast addresses and the channel to be played is played. The method may be executed by a channel playing apparatus, and the channel playing apparatus may be implemented in software and / or hardware, for example, the channel playing apparatus may be configured in a device. Such as figure 1 As shown, the method specifically includes:

[0029] S110. Determine the channel identifier of the channel to be played according to the detected channel playing instruction.

[0030] In this embodiment, the channel playing instruction may be generated according to the channel identifier of the channel to be played. Optionally, the channel to be played may be determined by the channel ID of the channel to be played input by the user, or may be determined by the channel ID of the la...

Embodiment 2

[0044] figure 2 It is a flow chart of a method for playing a channel provided in Embodiment 2 of the present invention, and this embodiment is further optimized on the basis of the foregoing embodiments. Such as figure 2 As shown, the method includes:

[0045] S210. Determine the channel identifier of the channel to be played according to the detected channel playing instruction.

[0046]S220. Obtain at least one valid broadcast address corresponding to the channel identifier by searching a pre-stored valid broadcast address list.

[0047] S230. Access each of the effective broadcast addresses sequentially according to the storage order of the at least one effective broadcast address, and use the currently accessed effective broadcast address as the current effective broadcast address.

[0048] S240. If the current effective playback address is successfully accessed, play the channel to be played through the current effective playback address.

[0049] S250. If the acces...

Embodiment 3

[0062] Figure 3a It is a flow chart of a method for playing a channel provided in Embodiment 3 of the present invention, and this embodiment is further optimized on the basis of the foregoing embodiments. Such as Figure 3a As shown, the method includes:

[0063] S310. Obtain the channel identifier of the current broadcast channel, detect the validity of the broadcast address of at least one adjacent channel of the current broadcast channel, and update the valid broadcast address list according to the detection result.

[0064] Generally, when the user switches the channel, it usually switches to the previous channel or the next channel of the current broadcast channel on the basis of the current broadcast channel. In this embodiment, two background services can be created. When playing the current channel, respectively detect the validity of the play addresses of the previous channel and the next channel of the current play channel, and update the valid play address list a...

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Abstract

The embodiment of the invention discloses a channel playing method, device and equipment, and a medium. The method comprises the following steps: determining a channel identifier of a channel to be played according to a detected channel playing instruction; acquiring at least one effective playing address corresponding to the channel identifier by searching a pre-stored effective playing address list; and playing the channel to be played according to the at least one effective playing address. The method provided by the embodiment of the invention accelerates the response time of channel playing by predetermining the effective playing address of the channel, thereby improving the user experience.

Description

technical field [0001] The embodiments of the present invention relate to the field of multimedia technology, and in particular, to a method, device, equipment and medium for playing a channel. Background technique [0002] With the increase and stability of the network speed, users have less and less demand for traditional smart digital set-top boxes to transmit live signals through coaxial cables, and more and more demand for network live broadcasts. In order to save the cost of building servers and meet local program requirements For the requirement of successful playback, some channels will obtain multiple playback addresses, but for a certain playback device, not every playback address is available, so the software needs to adapt to multiple playback addresses, and The process of address adaptation will definitely affect the channel switching speed. [0003] At present, if the same channel has multiple playback addresses, when playing the channel, each playback address...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): H04N21/438H04N21/262
CPCH04N21/26258H04N21/4383H04N21/4384
Inventor 王浦仿
Owner SHENZHEN SKYWORTH SOFTWARE
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