Virtual reality parallax correction
A technology of virtual reality and parallax correction, applied in the computer field
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[0023] overview
[0024] Described are virtual reality parallax correction techniques and systems configured to correct for parallax (e.g., for each frame of a video or still digital image) of VR digital content having a single origin to support position changes relative to the single origin (for example, panning). This may include offline rendering of computer graphics captured from a single point of origin (eg, a camera system), and the like. In this way, these techniques are applicable to a variety of VR digital content that can be captured from a single point of origin using common equipment, and can do so in real time. Furthermore, these technologies improve user interaction with VR digital content to look natural and mimic real-world interaction with image scenes captured by VR digital content, which is not possible with conventional technologies.
[0025] In one example, the VR digital content is received by a VR device, eg, VR goggles for viewing VR digital video. ...
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