Method and system based on multi-screen interactive cross-terminal service
A multi-screen interactive, cross-terminal technology, applied in the field of information interaction, can solve problems such as map adaptability, and achieve the effect of solving adaptability problems
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no. 1 example
[0029] see figure 1 and figure 2 , the embodiment of the present invention provides a method for cross-terminal service based on multi-screen interaction. The method for cross-terminal service based on multi-screen interaction is applied to the system 100 based on multi-screen interaction cross-terminal service. The system 100 includes a first server 110, at least one second server 120, a first client 130 and a second client 140, the first server 110 is connected to each second server 120 in communication, the first client 130 is connected to the first The server 110 is connected in communication, and the second client 140 is connected in communication with the first server 110 or the second server 120 .
[0030] That is to say, the first server 110 and the second server 120 provided by this embodiment form a cluster, and the two are connected by communication, so that in the later interaction process, the time-consuming is shorter and the user's needs can be responded to mo...
no. 2 example
[0067] see figure 1 and figure 2 , the embodiment of the present invention also provides a system 100 based on multi-screen interactive cross-terminal service, the system 100 based on multi-screen interactive cross-terminal service includes a first server 110, at least one second server 120, a first client 130 and The second client 140, the first server 110 and each second server 120 are connected in communication, the first client 130 is connected in communication with the first server 110, and the second client 140 communicates with the first server 110 or the second server 120 connect.
[0068] Specifically, the same as the first embodiment, the first server 110 is configured to monitor the interaction information between the first client 130 and the second server 120 in real time. And the first client 130 is used to directly send an interaction request to the first server 110, wherein the interaction request includes at least a request event and a map scene name;
[00...
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