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Basketball game result simulating method and basketball game result simulating system

A simulation method, basketball technology, applied in the field of data processing, can solve problems such as the inability to effectively use statistical data, and achieve good results

Inactive Publication Date: 2019-05-17
陈群
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In order to solve the problem in the prior art that statistical data cannot be effectively used to serve the team, the present invention provides a basketball game result simulation method, which has the characteristics of accurate prediction and can assist the team in training to improve the team's performance, etc.

Method used

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  • Basketball game result simulating method and basketball game result simulating system

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Embodiment Construction

[0030] In order to make the purpose, technical solution and advantages of the present invention clearer, the technical solution of the present invention will be described in detail below. Apparently, the described embodiments are only some of the embodiments of the present invention, but not all of them. Based on the embodiments of the present invention, all other implementations obtained by persons of ordinary skill in the art without making creative efforts fall within the protection scope of the present invention.

[0031] refer to figure 1 As shown, the embodiment of the present invention provides a basketball game result simulation method, which is carried out based on the statistical data of each team participating in the league each season, including the following steps:

[0032] 101. Obtain the first game record of the designated team in this season, and use the first game record to calculate the scoring index of the designated team in this season;

[0033] 102. Obta...

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Abstract

The invention relates to the technical field of data processing and provides a basketball game result simulating method which solves the problem that statistical data cannot be utilized effectively tohelp a team to gain a better performance. The basketball game result simulating method comprises the following steps: acquiring a first game record of an appointed team in the season, including average fault utilizing score, secondary offensive score, quick attack score, three-pointer score, penalty shot score, inside index and inside score of the appointed team; calculating the score index of the appointed team in the season by using the first game record; acquiring a second game record of the appointed team in the season, including attach efficiency, points per game, lose point per game, offensive efficiency and attack round number of the appointed team and attack round number of the opponent; calculating attack and defense comprehensive index of the appointed team in the season by using the second game record; and determining the average score index of the appointed team in the season by combining the score index of the appointed team and the attack and defense comprehensive indexof the appointed team. The basketball game result simulating method can be used for predicting a game result of the team accurately, thereby providing a ground for enhancing the performance of the team.

Description

technical field [0001] The invention belongs to the technical field of data processing, and in particular relates to a basketball game result simulation method and system. Background technique [0002] In the basketball field, after each player gets the ball, there are only three situations of dribbling, passing and shooting. Dribbling can be said to be the basis of the entire basketball arena. Players are dribbling all the time. If a player does not dribble, the entire arena is still. Passing and shooting cannot happen. Dribbling accounts for the highest proportion in the entire basketball arena. The purpose of the player dribbling is to pass and shoot the ball. The following results will occur when the player dribbles: walking violations, offensive fouls, blocking fouls, offensive 3 seconds, defensive 3 seconds, 8 second violations (almost excluded); passing is a measure The best data of a team's chemical reaction, the more passes the team averages per game, the better th...

Claims

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Application Information

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IPC IPC(8): A63B71/06
Inventor 陈群
Owner 陈群