An action simulation fitting degree evaluation method
An evaluation method and a technology of fitting degree, which is applied in the field of anthropometric measurement and human-computer interaction, can solve problems such as the evaluation of human body movement fitting degree, and achieve the effects of avoiding visual distance distortion, excellent processing effect, and improving training effect
Patent Information
- Authority / Receiving Office
- CN · China
- Current Assignee / Owner
- Publication Date
- 2019-05-28
Smart Images

Figure 1 
Figure 2 
Figure 3
Abstract
Description
technical field
[0001] The invention belongs to the technical field of anthropometry and human-computer interaction, and in particular relates to an evaluation method for the similarity degree of body movement postures. Background technique
[0002] Human-computer interaction technology has been used in various training and entertainment. Provide guidance to the learners and imitators through the actual demonstrator video or the movement of the three-dimensional human body model of the demonstrator; obtain the limb data of the learners and imitators through measurement, and evaluate the learning and imitation effects and achievements. This technology has been applied in various training and entertainment occasions, such as sports training, skill movement training, interactive games and so on. Among them, there are many ways to measure the body movements of the learner and the imitator, and the position and direction information of the body of the measured person can be obta...
Examples
Embodiment Construction
[0060] The present invention will be further explained below in conjunction with the accompanying drawings and specific embodiments.
[0061] The action imitation fitting evaluation method of the present invention comprises steps:
[0062] (1) Using a motion capture device to obtain the limb position data or bone joint data of the demonstrator and the imitator. In this embodiment, the FOHEART C1 system is used to collect the demonstrator's body movement data, the FOHEART C1 device is used to obtain the demonstration movement data of the demonstrator, and the Kinect somatosensory device is used to obtain the imitator's body movement data. Store the collected demonstrator action data as human body action data files (this example uses FBX data format files), and use the virtual reality application program development engine to build an interactive training interface (here, the example uses Unity), forming a such as figure 1 The action interactive learning interface shown: the im...