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Game character interaction process creation method and device and storage medium

A game character and process technology, applied in the field of game character creation, can solve problems such as long waiting period for program completion, inability to change program logic, and long period for submitting demand changes, so as to reduce the number of changes, improve overall quality, and improve The effect of development efficiency

Inactive Publication Date: 2019-06-14
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

General games have non-role players (that is, NPCs). In the process of game development, NPCs are usually implemented in a hard-coded way, that is, each NPC is implemented with a piece of code or a class, and the program opens some parameters. To make some numerical adjustments to the game plan to achieve a certain changeability, but the program logic cannot be changed
Generally, the total number of NPC classes in a single game is as many as dozens, but the process of the game is characterized by variability, similarity and repetition, that is, it requires a large number of NPC interaction schemes that are roughly similar but have different specific logics, and The needs of game planning are constantly changing and adjusting. Therefore, if the NPC game character interaction process is created in a hard-coded way, there will be the following disadvantages: First, the game planner cannot participate in the actual development of the game, waiting for the program The completion cycle is too long, and the cycle of submitting requirements changes is also long, and the test is also very troublesome. The effect on the creation of the final game character is very uncontrollable. It needs repeated adjustments and iterations to achieve a good user experience. If the iteration cycle is too long, it will Seriously dampen planning enthusiasm and development efficiency
The second is that the workload of program implementation is very large. A large number of similar program functions need to be developed and adjusted repeatedly. In actual work, a large number of beneficial designs proposed by game planning are often discarded due to too much workload, which makes the overall quality of the game affected. influences

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  • Game character interaction process creation method and device and storage medium
  • Game character interaction process creation method and device and storage medium
  • Game character interaction process creation method and device and storage medium

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Embodiment Construction

[0043] In order to make the objectives, technical solutions and advantages of the present invention clearer, the present invention will be further described in detail below with reference to the accompanying drawings and embodiments. It should be understood that the specific embodiments described herein are only used to explain the present invention, but not to limit the present invention.

[0044] It should be noted that, if there is no conflict, various features in the embodiments of the present invention can be combined with each other, which are all within the protection scope of the present invention. In addition, although the functional modules are divided in the schematic diagram of the system and the logical sequence is shown in the flowchart, in some cases, the division of the modules in the system may be different from that in the system, or the sequence shown in the flowchart may be performed. or the described steps.

[0045] With the rapid development of Internet ...

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Abstract

The invention discloses a game character interaction process creation method and device and a storage medium. By defining logic assemblies and graphically representing each logic assembly, the creation of game characters and interaction becomes clear and visual, logic can be conveniently organized according to natural thinking, and therefore the logic of the game character interaction can be moreconveniently completed compared with a hard coding mode; the creation of the game character interaction can be completed by directly connecting the graphically-represented logic assemblies so that non-programmers such as a game planner can also participate in the creation of the game characters, the development cycle of a game can be effectively shortened, the frequency of demand change is reduced, and the development efficiency of the game is greatly improved; in addition, the connected logic assemblies are converted into data representations, the convenience of program implementation is improved, the workload of programmers is reduced, the programmers can conveniently check and further complete actual programs, and the improvement of the overall quality of the game is facilitated.

Description

technical field [0001] The present invention relates to the technical field of game character creation, in particular to a game character interaction process creation method, device, and storage medium. Background technique [0002] With the rapid development of Internet technology, video games have become more and more popular in people's daily life, and the types have become more and more. General games have non-role players (ie NPCs). In the process of game development, NPCs are usually implemented in a hard-coded way, that is, each NPC is implemented with a piece of code or a class, and the program opens some of the parameters. To make some numerical adjustments to the game planning, to achieve a certain degree of changeability, but not to change the program logic. Generally, the total number of NPC classes in a single game is as many as dozens, but the process of the game is characterized by variability, similarity and repetition, that is, a large number of NPC interac...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/56A63F13/822
Inventor 李茂陈汉辉卢歆翮江卓浩陈镇秋吴海权黄龙程杨键
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD