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Action execution method and device, storage medium, and electronic device

An action execution and action technology, applied in the computer field, can solve problems such as player mistakes in operation, high execution error rate, and no solutions are proposed, so as to reduce the number of collisions, overcome the high error rate, and reduce the error rate.

Active Publication Date: 2019-07-16
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, due to the different operation levels of the players who manually control the target object to perform the drifting action, the above target object is easily affected by the centrifugal force during the drifting process, and tends to slide out to the side of the curve, and finally even loses control and hits the wall, thus Increases the time it takes for the target to complete the race quest
That is to say, in the action execution method provided by the related art, the operation skills required for the player to control the target object to perform the drifting action are relatively high, which makes the player prone to operation errors, which leads to the problem of high error rate of the above actions.
[0004] For the above problems, no effective solution has been proposed

Method used

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Embodiment Construction

[0023] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0024] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses an action execution method and device, a storage medium, and an electronic device. The action execution method comprises the steps that in the process of running a round of a game, the button state of a first virtual button is set to a touch control allowed state under the condition that a target object controlled by a client completes an action combination, the first virtual button is used for triggering an acceleration operation executed on the target object; a first touch control operation executed on the first virtual button in the touch control allowed state is detected; when the first touch control operation is detected, the target object is controlled to execute the acceleration operation and detects a second touch control operation executed on a control button used for controlling the target object to execute a target action within a target time period; when the second touch control operation is detected within the target time period, the target object is controlled to execute the target action during execution of the acceleration operation. According to the action execution method and device, the storage medium, and the electronic device, the technical problem of high error rate of action execution in the related art is solved.

Description

technical field [0001] The present invention relates to the field of computers, in particular to an action execution method and device, a storage medium and an electronic device. Background technique [0002] Currently, in game scenarios of racing game applications, different racing tracks are often designed for players, and the racing tracks include curves with different turning angles. In order to shorten the time for the target object controlled by the player to pass through the curve, the player often controls the target object to perform a drifting action when passing the above-mentioned curve through the control buttons set in the human-computer interaction interface. [0003] However, due to the different operation levels of the players who manually control the target object to perform the drifting action, the above target object is easily affected by the centrifugal force during the drifting process, and tends to slide out to the side of the curve, and finally even l...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/573A63F13/803
CPCA63F13/573A63F13/803A63F2300/646A63F2300/8017A63F13/2145A63F13/57A63F13/44A63F13/533A63F13/42
Inventor 黄雄飞
Owner TENCENT TECH (SHENZHEN) CO LTD
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