Generation method and device of virtual building model in game, processor and terminal

A technology of building models and buildings, which is applied in the computer field, can solve the problems of low production efficiency, single visual effect of the game, and high operation complexity, and achieve the effects of reducing development costs, solving high operation complexity, and optimizing production efficiency

Inactive Publication Date: 2019-08-09
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
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  • Claims
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Problems solved by technology

[0011] At least some embodiments of the present invention provide a method, device, processor, and terminal for generating a virtual architectural model in a game, so as to at least solve the proble...

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  • Generation method and device of virtual building model in game, processor and terminal
  • Generation method and device of virtual building model in game, processor and terminal
  • Generation method and device of virtual building model in game, processor and terminal

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Embodiment Construction

[0036] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0037] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a generation method and device of a virtual building model in a game, a processor and a terminal. The method comprises the steps of obtaining morphological description information of the to-be-generated virtual building model according to a preset rule, wherein the preset rule is used for defining layering building description logic; generating the virtual building model according to the morphological description information. By means of the generation method and device of the virtual building model in the game, the processor and the terminal, the technical problems inthe prior art are solved that the operation complexity of the generation mode of the virtual building model is high, the manufacturing efficiency is low, and the visual effect of the game is monotonous.

Description

technical field [0001] The present invention relates to the field of computers, in particular to a method, device, processor and terminal for generating a virtual building model in a game. Background technique [0002] At present, with the vigorous development of the game industry, the quality of games is gradually improving, and the content covered in the game world is becoming more and more abundant. The traditional manual editing method has been difficult to support the increasingly rich game world production. In the field of big world game production, the procedural generation technology pipeline has gradually gained the attention of the industry, which has greatly improved the efficiency of scene production. [0003] A large number of console games with a big world as their selling point, such as the "Far Cry" series of games, "Ghost Recon: Wilderness", etc., all use procedural generation technology to produce large world scenes in natural environments. Compared with ...

Claims

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Application Information

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IPC IPC(8): A63F13/60G06T17/00G06T17/10
CPCA63F13/60G06T17/00G06T17/10A63F2300/6009
Inventor 朱鹏宇
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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