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Graph rendering method and related product

A graphics rendering and rendering area technology, applied in the field of graphics, can solve the problem that the swaying effect is not realistic enough, and achieve the best scene feeling and experience, and the swaying effect is realistic

Active Publication Date: 2019-11-15
SHENZHEN SENSETIME TECH CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, this solution is only processed on the surface of the liquid, and the simulated swaying effect is not realistic enough

Method used

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  • Graph rendering method and related product
  • Graph rendering method and related product
  • Graph rendering method and related product

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Embodiment Construction

[0076] In order to enable those skilled in the art to better understand the embodiments of the present application, the technical solutions in the embodiments of the present application will be clearly described below in conjunction with the drawings in the embodiments of the present application. Obviously, the described embodiments are only It is an embodiment of a part of the application, but not all of the embodiments.

[0077] The terms "first", "second", and "third" in the description, embodiments and claims of the present application and the above drawings are used to distinguish similar objects, but not necessarily to describe a specific order or priority. Furthermore, the terms "comprising" and "having", as well as any variations thereof, are intended to cover a non-exclusive inclusion, for example, of a sequence of steps or elements. A method, system, product or device is not necessarily limited to those steps or elements explicitly listed, but may include other step...

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Abstract

The embodiment of the invention discloses a graphic rendering method and a related product in the field of graphics. The method can comprise the following steps: rendering a surface model to a frame buffer by using a rendering-to-texture technology; rendering the target liquid to the frame buffer, wherein the color of the first position in the target liquid at the first moment is the weighted sumof the liquid color and the first color, the color of the first position is the weighted sum of the liquid color and a second color at a second moment, the first color is the color of the texel at thefirst position, the first color is the color of the texel at the first position, the second color is the color of the texel at the second position in the frame buffer, and the first position is different from the second position, and the first position is not located on the surface of the target liquid; and displaying the content in the frame buffer to a screen. In the embodiment of the invention, starting from the physical principle of liquid swaying, the swaying effect of the liquid is simulated by adjusting the color of each position in the target liquid, so that the realized swaying effect is more vivid and conforms to reality.

Description

technical field [0001] The present application relates to the field of graphics theory, in particular to a graphics rendering method and related products. Background technique [0002] The liquid (water surface) in the real world is affected by external factors (wind). If you observe the liquid from the outer surface of the liquid, you will observe that the liquid and its contents are swaying together. At the same time, according to the depth of the liquid, different transparent visions are presented. In particular, when an object is partially immersed in a liquid, only the immersed part shifts and sways, and the non-immersed part remains unchanged. When rendering scenes or making animations and movies, it is often necessary to simulate the swaying effect of liquid after being blown by the wind, so as to make the user experience more real and lifelike. [0003] At present, the method of simulating liquid swaying is usually only to process the surface of the liquid (such as...

Claims

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Application Information

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IPC IPC(8): G06T13/20G06T15/00G06T15/04
CPCG06T13/20G06T15/04G06T15/005
Inventor 叶伟符修源李宇飞王子彬王贵杰
Owner SHENZHEN SENSETIME TECH CO LTD