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Game virtual object locking method and device and electronic equipment

A virtual object and game technology, applied in the field of games, can solve problems such as poor user experience

Pending Publication Date: 2019-12-10
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The purpose of this application is to provide a method, device and electronic device for locking virtual objects in games, so as to at least partially solve the problem that the target locking solution in existing mobile games cannot enable users to quickly, conveniently and directly lock the enemy, and the user experience poor technical issues

Method used

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  • Game virtual object locking method and device and electronic equipment
  • Game virtual object locking method and device and electronic equipment
  • Game virtual object locking method and device and electronic equipment

Examples

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Embodiment Construction

[0031] The technical solutions of the present application will be clearly and completely described below in conjunction with the embodiments. Apparently, the described embodiments are part of the embodiments of the present application, not all of them. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the scope of protection of this application.

[0032] In existing action mobile game scenes, there is often a need to lock virtual objects. For example, when attacking an enemy, it is necessary to lock the enemy or other virtual objects first. If the existing locking mechanism is used to lock, not only The operation is cumbersome and the immediacy is poor, which will make the released skills unable to achieve the attack effect and seriously affect the user's game experience.

[0033] Based on this, embodiments of the present application provide a method, device, and electr...

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PUM

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Abstract

The invention provides a game virtual object locking method and device and electronic equipment. A game includes a specified virtual object; the specified virtual object executes a virtual action according to a game command received by a touch terminal; and a graphical user interface of the touch terminal includes a movement control area, a locking control and a game scene. The method comprises the following steps: controlling the specified virtual object to move in the game scene in response to a first touch operation specific to the movement control area; displaying a first aiming identifierin the graphical user interface in response to a second touch operation specific to the locking control; adjusting the presentation angle of view of the game scene in the graphical user interface inresponse to the movement of a touch point of the second touch operation, and determining a target virtual object in the game scene according to the first aiming identifier in the graphical user interface; and locking the target virtual object in response to an ending operation of the second touch operation. Through adoption of the game virtual object locking method and device, the technical problems that a user cannot rapidly and directly lock enemies and the user experience is relatively poor in an existing locking mechanism can be relieved.

Description

technical field [0001] The present application relates to the technical field of games, in particular to a method, device and electronic equipment for locking virtual objects in games. Background technique [0002] There is a common solution for target locking in existing mobile games: directly select the corresponding enemy by clicking on the model. The disadvantages of this target locking scheme are: 1) the lateral position of the model on the screen is not fixed, and the user needs to move the finger in a large space when holding the operation, which is inconvenient for instant selection; 2) the distribution of the model on the screen is not fixed in depth, and some The model is small and difficult to be selected; 3) It is not convenient to select targets outside the current viewing angle. Neither of the above two mechanisms can enable the user to quickly, conveniently, and directly lock the enemy, and the user experience is poor. Contents of the invention [0003] Th...

Claims

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Application Information

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IPC IPC(8): A63F13/426A63F13/837A63F13/5258A63F13/53A63F13/55
CPCA63F13/426A63F13/837A63F13/5258A63F13/53A63F13/55
Inventor 王翌希
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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