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Animation playing method and device based on virtual environment, equipment and medium

A technology of virtual environment and playback method, applied in the field of virtual environment, can solve the problems of reducing the interaction efficiency of the attack process, the single form of the animation of being attacked, and increasing the number of interactions, so as to improve the attack efficiency, reduce the number of interactions, and improve the interaction efficiency.

Active Publication Date: 2020-06-26
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, during the playing process of the above-mentioned attack animation, because the form of the attack animation is relatively simple, the player cannot determine the attacked part according to the attack animation, so it is necessary to attack different parts multiple times, which increases the number of interactions in the attack process , reducing the interaction efficiency during the attack

Method used

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  • Animation playing method and device based on virtual environment, equipment and medium
  • Animation playing method and device based on virtual environment, equipment and medium
  • Animation playing method and device based on virtual environment, equipment and medium

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Embodiment Construction

[0036] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0037] First, a brief introduction to the nouns involved in the embodiments of this application:

[0038] Virtual Environment: is the virtual environment displayed (or provided) by the application when it is run on the terminal. The virtual environment can be a simulation environment of the real world, a semi-simulation and semi-fictional environment, or a purely fictitious environment. The virtual environment may be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment and a three-dimensional virtual environment, which is not limited in this application. The following embodiments are described with an example that the virtual environment is a three-dimensional virtual environment.

[0039] Vir...

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PUM

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Abstract

The invention discloses an animation playing method and device based on a virtual environment, equipment and a medium, and relates to the field of virtual environments. The method comprises the stepsof displaying a virtual environment interface, wherein a virtual environment comprises a second virtual object; receiving a hit signal of a second virtual object, wherein the hit signal comprises thehit type of the second virtual object; playing a first hit animation corresponding to the hit type of the part for the hit part of the second virtual object in response to the fact that the hit signalcomprises the hit type of the part; and playing a second hit animation corresponding to the whole-body hit type for the second virtual object in response to the fact that the hit signal comprises thewhole-body hit type. According to different types of attacks on the second virtual object, different animations are correspondingly displayed, so that a player can determine the attack on the secondvirtual object and can adjust the attack mode on the second virtual object according to the attack on the second virtual object, the attack efficiency is improved, the interaction frequency in the attack process is reduced, and the interaction efficiency is improved.

Description

technical field [0001] The embodiments of the present application relate to the field of virtual environment, and in particular to a method, device, device and medium for playing animation based on virtual environment. Background technique [0002] On terminals such as smartphones and tablet computers, there are many applications with 3D virtual environments. In the application programs, display elements such as virtual objects, virtual objects, and ground use 3D models to achieve 3D effects. The user can control the virtual object to run, walk, stand, lie flat and crawl in the virtual environment, and can also control the virtual object to attack other virtual objects in the virtual environment. For example, control the virtual object to use virtual guns to attack other virtual objects. Virtual objects are shot. [0003] In the related art, the first virtual object attacks the second virtual object as an example. In the virtual environment, when the first virtual object at...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/577
CPCA63F13/577
Inventor 周喆晏嘉庆
Owner TENCENT TECH (SHENZHEN) CO LTD
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