Data processing method and device for skeletal animation in game and electronic equipment

A skeletal animation and game technology, applied in the field of data processing, can solve the problems of large workload of skeletal animation, and achieve the effect of solving the need for a large workload

Pending Publication Date: 2020-07-28
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

[0005] The purpose of the present invention is to provide a data processing method, device and electronic equipment for skeletal animation in games, so as to solve the technical problem that the dressing function of skeletal animation requires a large amount of work.

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  • Data processing method and device for skeletal animation in game and electronic equipment
  • Data processing method and device for skeletal animation in game and electronic equipment
  • Data processing method and device for skeletal animation in game and electronic equipment

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Embodiment Construction

[0050] In order to make the purposes, technical solutions and advantages of the embodiments of the present application more clear, the technical solutions of the present application will be described clearly and completely below with reference to the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present application, not all of them. example. Based on the embodiments in the present application, all other embodiments obtained by those of ordinary skill in the art without creative efforts shall fall within the protection scope of the present application.

[0051] The terms "comprising" and "having" mentioned in the embodiments of the present application and any modifications thereof are intended to cover non-exclusive inclusion. For example, a process, method, system, product or device comprising a series of steps or units is not limited to the listed steps or units, but optionally also includes other unlisted steps or units, or op...

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Abstract

The invention provides a data processing method and device for skeletal animations in a game and electronic equipment, relates to the technical field of data processing, and solves the technical problem that the reloading function of the skeletal animations needs a large workload at present. The method comprises the steps of determining a target attachment identifier, a target atlas path and a target texture identifier of a target part in response to a reloading operation for the target part of the skeletal animation; if all the loaded attachments include the target attachment corresponding tothe target attachment identifier, judging whether the loaded target attachment includes a target texture corresponding to the target texture identifier or not; if not, acquiring the target texture based on the target atlas path and the target texture identifier; and performing animation display on the target part based on the target texture.

Description

technical field [0001] The present application relates to the technical field of data processing, and in particular, to a data processing method, apparatus and electronic device for skeletal animation in games. Background technique [0002] Skeletal animation is a type of model animation. In skeletal animation, the model has a skeleton structure composed of interconnected "bones". By changing the orientation and position of the bones, the model can be animated. [0003] The editing tool for skeletal animation can use Spine, which provides runtime libraries for different game engines, and developers can use different runtime libraries to run spine skeletal animation in different game engines. [0004] At present, Spine has an implementation scheme similar to "skin" for the dressing function, which requires the staff to pre-edit all the combinations formed by different styles corresponding to different parts of the skeletal animation, and each combination can become a skin. H...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/80G06T11/00
CPCG06T13/80G06T11/001
Inventor 黄霖
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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