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A method for generating a game map, a method for game testing, and related devices

A map generation and game technology, applied in the field of artificial intelligence, can solve the problems of large game testing limitations, the inability to obtain the exact position of AI characters, and lack of game maps, etc., to achieve the effect of reducing limitations

Active Publication Date: 2021-12-03
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] The premise of realizing the above game testing method is to obtain a complete game map. However, many games currently on the market do not have a complete game map. For example, some gunfight games only have partial radar maps, which means that it is impossible to test The accurate position of the AI ​​character in the complete map is obtained, which leads to greater limitations in game testing

Method used

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  • A method for generating a game map, a method for game testing, and related devices
  • A method for generating a game map, a method for game testing, and related devices
  • A method for generating a game map, a method for game testing, and related devices

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Embodiment Construction

[0103] The embodiment of the present application provides a method for generating a game map, a method for game testing, and related devices, which can provide a complete game map for a large number of games, so as to facilitate the determination of the exact position of the AI ​​character in the complete map, effectively reducing the game time. Limitations of the test.

[0104] The terms "first", "second", "third", "fourth", etc. (if any) in the specification and claims of the present application and the above drawings are used to distinguish similar objects, and not necessarily Used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate circumstances such that the embodiments of the application described herein, for example, can be practiced in sequences other than those illustrated or described herein. Furthermore, the terms "comprising" and "corresponding to" and any variations thereof, are intended ...

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Abstract

The application discloses a method for generating a game map, a method for game testing and related devices. The present application includes: obtaining the game sample image and the first action information corresponding to the game sample image from the recorded game sample; generating the first mask image according to the first partial radar map included in the game sample image; Obtain the first partial map from the first partial radar map; determine the first map area from the mosaic game map according to the first action information; match the first partial map with the first map area, and perform the mosaic game map according to the matching result Update; if the number of updates of the mosaic game map reaches T times, a global game map is generated according to the mosaic game map after the T-th update. This application can provide a complete game map for a large number of games, so as to facilitate the determination of the exact position of the AI ​​character in the complete map, effectively reducing the limitations of game testing.

Description

technical field [0001] The present application relates to the field of artificial intelligence, in particular to a method for generating a game map, a method for game testing and related devices. Background technique [0002] In recent years, artificial intelligence (AI) technology has been more and more widely used in game testing. In order to improve the efficiency of game testing, an AI character for simulating a real player can be designed. During game testing, it is usually necessary to obtain the position information of the AI ​​character in the complete map. According to the position information, the movement path of the AI ​​character can be set, and the route passed by the AI ​​character can also be recorded, so as to explore more game scenes. [0003] At present, a game testing method based on manually set routes is provided. First, it is necessary to mark the key points of the route on the complete map, then identify the current location of the AI ​​character, and...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/5378A63F13/52A63F13/60
CPCA63F2300/53A63F13/52A63F13/5378A63F13/60
Inventor 黄超
Owner TENCENT TECH (SHENZHEN) CO LTD
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