Eye movement interaction method, head-mounted device and computer readable medium
An interactive method and eye movement technology, applied in computer components, computing, input/output of user/computer interaction, etc., can solve problems such as jumping, unreliable eye tracker signals, limited eye movement interaction, etc., and achieve efficiency high effect
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[0038] Specific embodiments of the present invention will be described in detail below with reference to the accompanying drawings.
[0039] Before the detailed description, explanations of relevant terms are given.
[0040] Gaze tracking: Cameras in head-mounted displays track the user's gaze. Gaze tracking can be used as a new input axis; for example, to target enemy aircraft in aerial combat games. For example, FOVE is an HMD launched on Kickstarter that may introduce gaze tracking and a foveated rendering SDK. While eye tracking is not a requirement for foveated rendering, it can significantly improve rendering by translating high-detail areas based on the user's gaze direction. Additionally, new users often have difficulty suppressing the natural tendency to look around. The problem is that HMD optics tend to work best when the user is looking directly at the center of the screen through it, and the user is best looking around by turning their head. Gaze tracking is t...
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