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Virtual scene display method, device and equipment and medium

A technology of virtual scene and display method, applied in the computer field, can solve the problems of poor game experience for novice players, low human-computer interaction efficiency, lack of battle information, etc., to achieve the effect of clear prompting, improving efficiency and reducing costs

Active Publication Date: 2020-10-13
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] However, for some novice players, because they are not familiar enough with the game, even if they put in more energy, they cannot get enough battle information from the game, resulting in low efficiency of human-computer interaction
When novice players fight against some experienced players, due to the lack of battle information, they may be in a state of being crushed, resulting in poor game experience for novice players

Method used

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  • Virtual scene display method, device and equipment and medium
  • Virtual scene display method, device and equipment and medium
  • Virtual scene display method, device and equipment and medium

Examples

Experimental program
Comparison scheme
Effect test

Embodiment approach

[0133] In this embodiment, the terminal can determine the frequency of the blinking display according to the distance between the first virtual object and the controlled virtual object. The closer the distance between the first virtual object and the controlled virtual object, the faster the blinking display frequency The higher the value, the more dangerous the controlled virtual object is; the farther the distance between the first virtual object and the controlled virtual object is, the lower the flickering frequency is, indicating that the controlled virtual object is relatively low in danger Case. The user can determine the distance between the first virtual object and the controlled virtual object through the flickering display frequency of the edge of the visual field image of the controlled virtual object, thereby improving the efficiency of human-computer interaction.

[0134] 2. The terminal controls the target edge of the visual field image of the controlled virtual...

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Abstract

The invention discloses a virtual scene display method, device and equipment and a medium, and belongs to the technical field of computers. According to the method, after the user adds the target interaction skill to the controlled virtual object, the terminal can determine whether the interaction prop of the first virtual object in a different team with the controlled virtual object points to thefirst virtual object or not in real time in the game process. When the interaction prop of the first virtual object points to the controlled virtual object, the terminal can be in the view image of the controlled virtual object in advance, the user is prompted that the controlled virtual object is in danger, the prompting mode is clear and visual, by means of the technical scheme, it can be guaranteed that the user is touched, so that the controlled virtual object is operated to conduct operation such as avoiding or restriking, and compared with the mode that judgment is conducted through footsteps in the related technology, the technical scheme can remarkably reduce the cost for the user to obtain battle information, improve the man-machine interaction efficiency and further improve thegame experience of the user.

Description

technical field [0001] The present application relates to the field of computer technology, in particular to a display method, device, equipment and medium of a virtual scene. Background technique [0002] With the development of multimedia technology and the diversification of terminal functions, more and more types of games can be played on the terminal. During the game, the player can control the virtual object to fight against the virtual objects controlled by other players in the virtual scene. [0003] Shooting games are a relatively popular game. Experienced players can obtain rich battle information from the virtual scenes provided by shooting games, such as judging the position of the enemy through the sound of footsteps, judging the type of virtual firearms through the sound of virtual firearms, or combining various battle information to predict The positions of other players. [0004] However, for some novice players, because they are not familiar enough with t...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/533A63F13/837
CPCA63F13/52A63F13/533A63F13/837A63F2300/8076
Inventor 徐育通
Owner TENCENT TECH (SHENZHEN) CO LTD