Method and device for dragging game scene, and electronic equipment
A technology for game scenes and 3D games, which is used in indoor games, video games, sports accessories, etc., and can solve problems such as game scene freezes, complex algorithms, and reduced user game experience.
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[0029] In order to make the purpose, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below in conjunction with the accompanying drawings. Obviously, the described embodiments are part of the embodiments of the present invention, not all of them. the embodiment. Based on the embodiments of the present invention, all other embodiments obtained by those skilled in the art without making creative efforts belong to the protection scope of the present invention.
[0030] In the current 3D game scene, when the user taps the game screen to move, it needs to follow the dragging of the finger, that is, before and after the camera moves, the point of the game scene pointed to by the finger tap remains unchanged. In the related art, the algorithm for calculating the position of the virtual camera based on the user's dragging operation is relatively complicated,...
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