Cache arrangement for graphics processing systems
A graphics processing and graphics processor technology, applied in image data processing, processor architecture/configuration, memory system, etc., can solve the problem of large memory bandwidth consumed by graphics processing operations
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[0132] This embodiment relates to graphics processing systems using so-called "tile-based" rendering. In tile-based rendering, the two-dimensional scene to be displayed is subdivided or divided into a number of smaller sub-regions, referred to herein as "tiles". The tiles are each rendered individually (usually one after the other), and the rendered tiles are then reassembled to provide a complete frame for display. In such settings, the scene is usually divided into subregions (tiles) of regular size and shape (for example, they are usually square or rectangular), but this is not required.
[0133] In a tile-based rendering system, in a first processing pass, a list of primitives to be rendered (i.e., a "tile list") is thus prepared for each tile, identifying (e.g., by referring to indicator) actually exist in a given tile and need to be rendered for that tile. The process of preparing a tile list for a tile generally involves (with a desired level of accuracy) determining ...
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