Game UI (user interface) skipping method and system
A game and jumping technology, applied in the field of game UI jumping, can solve the problems of complex implementation and high difficulty in operation, and achieve the effect of simple operation and improved efficiency.
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[0030] The present invention will be further described below in conjunction with the accompanying drawings.
[0031] see figure 1 Shown, a kind of method of game UI jump of the present invention, described method comprises the following steps:
[0032] Step S1, making each specific game UI in the game project, editing the corresponding interface components on the game UI, generating a specific UI file, and saving it in the game UI folder;
[0033] Step S2, create a game project storyboard editing interface, that is, create an editing area as the storyboard editing interface, read the game UI folder, set each UI file as an interface control item, and save it on the interface control list;
[0034] Step S3, setting the initial interface of the game project, that is, selecting an interface control item from the interface control list, adding it to the storyboard editing interface, and setting it as the initial interface;
[0035] Step S4. Set the connection definitions of each ...
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