Method and equipment for identifying game similarity
A technology of similarity and game, applied in the field of games, can solve problems such as difficulty in finding, the inability to quantify the degree of similarity of competing products, and achieve the effect of improving accuracy, search efficiency and coverage.
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[0028]The application will be further described in detail below in conjunction with the drawings.
[0029]In a typical configuration of this application, the terminal and the network device each include one or more processors (CPU), input / output interfaces, network interfaces, and memory.
[0030]The memory may include non-permanent memory in a computer readable medium, random access memory (RAM) and / or non-volatile memory, such as read only memory (ROM) or flash memory (flash RAM). Memory is an example of computer readable media.
[0031]Computer-readable media includes permanent and non-permanent, removable and non-removable media, and information storage can be realized by any method or technology. The information can be computer-readable instructions, data structures, program modules, or other data. Examples of computer storage media include, but are not limited to, phase change memory (PRAM), static random access memory (SRAM), dynamic random access memory (DRAM), other types of random ...
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