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Virtual article processing method and device, storage medium and electronic device

A technology for virtual items and processing methods, applied in the computer field, can solve the problems of increasing the operational complexity of game players, affecting the game player's game experience, and reducing the degree of freedom of game players' operation, so as to improve the game experience, reduce the operational complexity, and improve the Effects of Manipulation Degrees of Freedom

Pending Publication Date: 2021-01-08
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0008] At least some embodiments of the present invention provide a processing method, device, storage medium, and electronic device for virtual items, so as to at least solve the problem of increasing the operational complexity of game players in the way of picking up virtual items in the game scene provided in the related art or Technical problems that reduce the freedom of operation of game players, thus affecting the game experience of game players

Method used

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  • Virtual article processing method and device, storage medium and electronic device
  • Virtual article processing method and device, storage medium and electronic device
  • Virtual article processing method and device, storage medium and electronic device

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Embodiment Construction

[0038] In order to enable those skilled in the art to better understand the solutions of the present invention, the following will clearly and completely describe the technical solutions in the embodiments of the present invention in conjunction with the drawings in the embodiments of the present invention. Obviously, the described embodiments are only It is an embodiment of a part of the present invention, but not all embodiments. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts shall fall within the protection scope of the present invention.

[0039] It should be noted that the terms "first" and "second" in the description and claims of the present invention and the above drawings are used to distinguish similar objects, but not necessarily used to describe a specific sequence or sequence. It is to be understood that the data so used are interchangeable under appropriate ...

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Abstract

The invention discloses a virtual article processing method and device, a storage medium and an electronic device. The method comprises the following steps: in response to a pressing operation on a graphical user interface, determining that a box selection function for a virtual article is enabled; in response to a sliding operation on the graphical user interface, determining a frame selection range according to an action range of the sliding operation on the graphical user interface, wherein the sliding operation takes an action point of the pressing operation as a starting point, and the sliding operation and the pressing operation form a continuous operation process; determining selectable virtual articles in the frame selection range as to-be-processed virtual articles, and displayinga quantity identifier used for representing the to-be-processed virtual articles on the graphical user interface; and executing a target operation on the to-be-processed virtual articles. The technical scheme of the invention overcomes the technical problem of influence on the game experience of a game player due to the fact that the operation complexity of the game player is easily increased orthe operation freedom degree of the game player is easily reduced in a mode of picking up the virtual articles in a game scene.

Description

technical field [0001] The present invention relates to the field of computers, in particular to a processing method, device, storage medium and electronic device for virtual items. Background technique [0002] Currently, in survival and construction mobile games, the gameplay of picking up virtual items is usually set. The related technology provides the following two commonly used picking methods: [0003] Method 1: According to the display position of the virtual item in the game scene, click the corresponding position on the touch display to pick up the virtual item. [0004] The obvious defect of this method is: in the case of a large number of virtual items to be picked up, if each virtual item is clicked one by one to pick up these virtual items, the game player needs to perform cumbersome and repetitive operations, thus It is easy to increase the operation complexity of the game player and affect the game player's game experience. [0005] Method 2: Add a pick-up...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/2145A63F13/42A63F13/52
CPCA63F13/2145A63F13/42A63F13/52A63F2300/1075A63F2300/308
Inventor 冯奕铭
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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