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Animation processing method and device

An animation processing and animation technology, applied in the computer field, can solve problems such as floating in the air, the soles of a character's feet embedded in the ground, and objects passing through the mold.

Active Publication Date: 2022-08-05
ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0002] For three-dimensional (3D) video games, when the characters in the game perform actions, the precise positioning of the parts of the characters, especially the precise positioning of the height direction, is very important for the game experience. If the positioning is not accurate enough, there will be positioning deviation problems, such as In videos or animations, there may be problems such as the soles of the characters being embedded in the ground or floating in the air, or there may be problems such as the characters' feet and objects in the scene passing through the model.

Method used

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  • Animation processing method and device
  • Animation processing method and device

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Embodiment Construction

[0062] In the following description, numerous specific details are set forth in order to provide a thorough understanding of this specification. However, this specification can be implemented in many other ways different from those described herein, and those skilled in the art can make similar promotions without departing from the connotation of this specification. Therefore, this specification is not limited by the specific implementation disclosed below.

[0063] The terminology used in one or more embodiments of this specification is for the purpose of describing a particular embodiment only and is not intended to limit the one or more embodiments of this specification. As used in this specification and in the appended claims, the singular forms "a," "said," and "the" are intended to include the plural forms as well, unless the context clearly dictates otherwise. It will also be understood that the term "and / or" as used in this specification in one or more embodiments refe...

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Abstract

This specification provides an animation processing method and device, wherein the animation processing method includes: determining the target part of the target character in the animation frame to be played; determining the target character in the current scene according to the size parameter of the obstacle in the target part in the animation frame to be played The reference map in ; determine the local nadir or local maxima corresponding to the obstacle based on the initial coordinates of the target part and the reference map, wherein the local nadir or local maxima are determined according to the attributes of the obstacle; according to the local nadir Or at the local highest point, at the playback time of the animation frame to be played, the display position of the target part is corrected to obtain the final playback animation frame and play. According to the animation processing method of this specification, the local optimal point is determined based on the reference image established by the scene, and the display position of the target part is accurately positioned and corrected according to the local optimal point to obtain the final animation frame, so as to solve the problem of mold penetration caused by positioning deviation. .

Description

technical field [0001] This specification relates to the field of computer technology, and in particular, to an animation processing method and device. Background technique [0002] For three-dimensional (3D) video games, when the characters in the game perform actions, the precise positioning of the character's parts, especially the precise positioning of the height direction, is very important for the game experience. If the positioning is not accurate enough, there will be positioning deviation problems, such as In videos or animations, there will be problems such as the soles of the characters' feet being embedded in the ground or floating in the air, or problems such as the characters' feet and objects in the scene being worn out. [0003] Furthermore, it is necessary to more accurately locate the parts of the character in the video or animation. SUMMARY OF THE INVENTION [0004] In view of this, the embodiments of this specification provide an animation processing m...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/52G06T13/40
CPCA63F13/52G06T13/40A63F2300/65
Inventor 赵博强
Owner ZHUHAI KINGSOFT ONLINE GAME TECH CO LTD
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