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VR first-person perspective game making and control method

A first-person, production-method technology, applied in the field of virtual reality

Pending Publication Date: 2021-02-23
李刚
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Some of the existing technologies use point-jumping teleportation, and some use directional viewing angles to avoid dizziness and solve the problem of infinite space movement, but all of them fundamentally solve the uninterrupted, Displacement problems without direction constraints;

Method used

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  • VR first-person perspective game making and control method
  • VR first-person perspective game making and control method

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0036] First, make the game in a special way, including the VR first-person perspective vehicle and the binocular parallax VR camera, as follows:

[0037] The VR first-person perspective carrier is a controlled subject that is visible or invisible in the virtual scene, and can realize a virtual moving subject including movement and rotation in the virtual scene. At the same time, it is the carrier of a binocular parallax VR camera; One person refers to the perspective carrier, which can be vividly understood as a human body, and of course it can also be other carriers, such as a car;

[0038] The binocular parallax VR camera is a dedicated camera in VR game production, capable of generating panoramic binocular parallax images, virtual human eyes, generating stereoscopic images that can be viewed with both eyes; the binocular parallax VR camera can be vividly understood as human The eyes are driven by the head or the body, which can be further understood as being driven by the ...

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PUM

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Abstract

The invention relates to a VR (virtual reality) human-computer interaction technology, in particular to a VR first-person perspective game making and control method, which comprises a VR game making method and a VR game control method, and provides a brand-new solution from two directions of game making and game control, so that under the condition of no dizziness, an operator can realize uninterrupted infinite displacement without direction limitation in a VR virtual space at a first-person visual angle in a realistic limited space.

Description

technical field [0001] The invention belongs to the technical field of virtual reality, and in particular relates to a method for making and controlling a VR first-person perspective game. Background technique [0002] Virtual reality technology is a computer simulation system that can create and experience a virtual world. It uses a computer to generate a simulated environment. Immerse yourself in the environment; [0003] Motion sickness is a problem that the existing technology has not completely solved. The root cause lies in the contradiction between the limited real space and the infinite virtual space. On the one hand, it is necessary to realize the infinite travel in the virtual space in the limited real space; [0004] Some of the existing technologies use point-jumping teleportation, and some use directional viewing angles to avoid vertigo and solve the problem of infinite space movement, but all of them fundamentally solve the uninterrupted, Displacement proble...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/60A63F13/65A63F13/67A63F13/25A63F13/213A63F13/5258G06F3/01H04N13/239H04N13/332
CPCA63F2300/66A63F13/213A63F13/25A63F13/5258A63F13/60A63F13/65A63F13/67G06F3/013G06F3/017G06F2203/012H04N13/239H04N13/332
Inventor 不公告发明人
Owner 李刚