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Geoscience two-dimensional and three-dimensional homologous graph engine design method

A technology of homologous graphics and design methods, applied in computing, image data processing, 3D image processing, etc., can solve problems such as the differentiation of 2D graphics and 3D graphics, and improve simplicity, work efficiency, and experience Sensitive effect

Pending Publication Date: 2021-04-20
DAQING OILFIELD CO LTD +1
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Problems solved by technology

[0005] The present invention provides a design method for geoscience 2D and 3D homologous graphics engines to overcome the problem of differentiated design of 2D graphics and 3D graphics in the prior art, realize consistent object definition and call interface, and improve the efficiency of graphics engine design Conciseness, reducing the amount of code writing, reducing the difficulty and complexity of software development and other defects

Method used

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  • Geoscience two-dimensional and three-dimensional homologous graph engine design method
  • Geoscience two-dimensional and three-dimensional homologous graph engine design method
  • Geoscience two-dimensional and three-dimensional homologous graph engine design method

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Embodiment Construction

[0024] The present invention will be described in detail below in conjunction with the accompanying drawings and embodiments.

[0025] Such as figure 1 As shown, the embodiment of the present invention provides a method for designing a geoscience 2D and 3D homologous graphics engine, including the following steps:

[0026] Step S1, constructing a view scene model including various elements; the elements are layer objects or visualization objects;

[0027] Step S2, analyzing the view scene model to obtain the visual composition relationship between elements and the attribute information of each element;

[0028] Step S3: Call the corresponding rendering method according to the association relationship in the attribute information of each element; and render each element according to the brush attribute in the attribute information based on a packaged rendering interface.

[0029] Wherein, the view scene model includes a root node, a layer object node, and a visualization node...

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Abstract

The invention relates to the technical field of geoscience geological graphic processing, in particular to a geoscience two-dimensional and three-dimensional homologous graphic engine design method. The method comprises the following steps: constructing a view scene model containing each element, wherein the elements are layer objects or visual objects; analyzing the view scene model to obtain a visual composition relationship among the elements and attribute information of the elements; calling a corresponding rendering method according to the incidence relation in the attribute information of each element; and rendering each element according to the brush attribute in the attribute information based on a packaging rendering interface. According to the geoscience two-dimensional and three-dimensional homologous graphic engine design method provided by the invention, consistent object association and interface calling are realized, the conciseness of graphic engine design is improved, the user experience is improved to the greatest extent, and the working efficiency is improved.

Description

technical field [0001] The invention relates to the technical field of geoscience graphics processing, in particular to a design method for a geoscience 2D and 3D homologous graphics engine. Background technique [0002] A large number of two-dimensional and three-dimensional geological maps are involved in geoscience research, such as plan maps, structural maps, thickness maps, sedimentary facies maps, etc. The drawing and display of these drawings requires the use of professional drawing software, and the graphics engine is the core of various drawing software. Graphics engine is a low-level software package designed to support high-level graphics rendering requirements. Externally encapsulates various objects related to graphic visualization. Users can use object-oriented development methods to directly use these objects to build and manage scenes, and specify to draw the display results to a certain window. The engine will call the graphics hardware-oriented API to re...

Claims

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Application Information

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IPC IPC(8): G06T11/00G06T15/00
Inventor 朱吉军金刚李洋
Owner DAQING OILFIELD CO LTD
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