Method for display steering guidance of virtual reality product
A product display, virtual reality technology, applied in the field of virtual reality
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0018] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. All other embodiments obtained by persons of ordinary skill in the art based on the embodiments of the present invention belong to the protection scope of the present invention.
[0019] Such as figure 1 As shown, the virtual reality product can allow the user to be in a three-dimensional simulated environment from a first-person perspective, but the user's field of vision will be affected to a certain extent. Combined with peripheral vision in reality, the left and right visual field angles of people can reach 180° to 200°, but after wearing VR virtual reality equipment, it is only about 120°. Since the visual field boundary is not wide enough, the user's observation ...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 


