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Skill release method and device for virtual object, equipment and medium

A technology of virtual objects and skill release, applied in the field of virtual environment, can solve the problem of unreal picture performance and achieve the effect of improving the display effect

Active Publication Date: 2021-05-28
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The embodiment of the present application provides a method, device, device, and medium for releasing skills of virtual objects, which can solve the problem that the screen performance of virtual objects is unreal when releasing skills

Method used

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  • Skill release method and device for virtual object, equipment and medium
  • Skill release method and device for virtual object, equipment and medium
  • Skill release method and device for virtual object, equipment and medium

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Embodiment Construction

[0038] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0039] First, a brief introduction to the nouns involved in the embodiments of this application:

[0040] Virtual Environment: is the virtual environment displayed (or provided) by the application when it is run on the terminal. The virtual environment may be a simulation environment of the real world, or a semi-simulation and semi-fictional three-dimensional environment, or a purely fictional three-dimensional environment. The virtual environment may be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment and a three-dimensional virtual environment.

[0041]Virtual object: refers to the movable object in the virtual environment. The movable object may be a virtual character, virtual animal, c...

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Abstract

The invention discloses a skill release method and device for a virtual object, equipment and a medium, and relates to the field of virtual environments. The method comprises the steps: displaying a first virtual object, wherein the first virtual object is located in a virtual environment, the virtual environment further comprises a second virtual object, the first virtual object faces a first direction, and the second virtual object is located in a second direction of the first virtual object; displaying a release preparation process of releasing the target skill by the first virtual object, wherein the release preparation process comprises a posture change process and an orientation change process which are synchronously displayed, wherein the posture change process comprises posture expression change of the first virtual object in the release preparation stage of the target skill, and the orientation change process comprises the orientation change that the first virtual object takes the first direction as the initial orientation and takes the second direction as the target orientation; and in response to the completion of the release preparation process, controlling the first virtual object to release the target skill in the second direction. And the picture display effect is improved by synchronously displaying the posture and the orientation change.

Description

technical field [0001] The present application relates to the field of virtual environment, in particular to a method, device, equipment and medium for releasing skills of virtual objects. Background technique [0002] In massively multiplayer online role-playing games (Massive Multiplayer Online Role-PlayingGame, MMORPG), there is a class of virtual objects with large models, thick blood volume, and exclusive skills. ). [0003] Since the model of this kind of virtual object is larger than the model of the player character, there is a certain amount of forward movement when releasing certain skills. For non-directional skills, when the monster virtual object triggers the release of the skill, it controls the movement of the monster virtual object. Face the direction of the position of the player’s virtual object when switching to the trigger time, and determine the position of the player’s virtual object at the trigger time as the release point of the skill, display the fo...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/42A63F13/52A63F13/58A63F13/822
CPCA63F13/42A63F13/52A63F13/58A63F13/822A63F2300/807A63F13/56G06T7/70G06T13/40G06T17/00G06T19/20G06T2219/2016
Inventor 李巍杨宇宁
Owner TENCENT TECH (SHENZHEN) CO LTD