Game data processing method and device and storage medium

A processing method and technology of game data, applied in the field of computer computing, can solve the problems of long manual configuration time, reducing the efficiency of hanging point configuration, etc.

Active Publication Date: 2021-06-01
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, for sequence frame animations with different performances in different directions, it takes a long time for manual configuration, so that in sequence frame animations in multiple directions, the configuration efficiency of hanging points is reduced

Method used

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  • Game data processing method and device and storage medium
  • Game data processing method and device and storage medium
  • Game data processing method and device and storage medium

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Embodiment Construction

[0084] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0085] Further, see figure 1 , figure 1 It is a schematic structural diagram of a network architecture provided by an embodiment of the present invention. Such as figure 1 As shown, the network architecture can be applied to the data processing system in the virtual game scene. The data processing system may specifically include figure 1 The server 2000, the game production terminal cluster and the user terminal cluster are shown. Wherein, the game produc...

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Abstract

The embodiment of the invention discloses a game data processing method and device and a storage medium, and the method comprises the steps: determining a hanging point of a target object in response to a node editing operation for M object nodes in a model node view interface; in response to a rotation setting operation for a virtual object model created on the game making interface, controlling the virtual object model to rotate, and exporting a hanging point when controlling the rendering camera to export sequence frame pictures of the target object in N directions; and determining a hanging point file list associated with the hanging point according to the sequence frame position information of the hanging point in the sequence frame pictures in the N directions, and generating a sequence frame animation file used for being played on the mobile terminal based on the hanging point file list, the sequence frame pictures in the N directions and the virtual object model. By adopting the method and the device, the hanging point configuration efficiency can be improved for the intelligently exported sequence frame pictures in multiple directions, and the overhead of a terminal memory can be reduced based on the same set of game resources.

Description

technical field [0001] The present invention relates to the field of computer computing, in particular to a game data processing method, device and storage medium. Background technique [0002] At present, the animation of a two-dimensional game (i.e. 2D game) based on a mobile terminal can be represented by an animation sequence of a sequence frame animation made by a game production user, which means that the game production user is in each animation sequence Before frame pictures are continuously played on the timeline, each frame picture needs to be manually drawn in advance. For example, editors such as flash need to be used to open frames for 2D frame pictures, which means that according to the existing animation production strategies for 2D games based on mobile terminals, once the virtual objects in the 2D games have multi-directional Animation performance (for example, virtual characters have different orientations in different directions, and different actions, et...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/55A63F13/63G06T15/02G06T15/04G06T17/00G06T19/20
CPCA63F13/52A63F13/55A63F13/63G06T15/02G06T15/04G06T17/00G06T19/20A63F2300/308A63F2300/66
Inventor 黄尔森
Owner TENCENT TECH (SHENZHEN) CO LTD
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