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Path finding method and device in game, electronic equipment and storage medium

A game and pathfinding technology, applied in the field of games, can solve problems such as insufficient flexibility of movement, affecting the player's game experience, and limited routes for virtual objects, so as to achieve the effect of improving the game experience

Pending Publication Date: 2021-06-01
NETEASE HANGZHOU NETWORK
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the generation of track paths in game scenes generally uses simple curve formulas, such as straight lines and arcs as the basis of tracks, and then simply connects several independent track paths end-to-end to form the track navigation structure in the entire game scene, so When the virtual object is looking for a path, it can only reach the site that has been set, resulting in very limited options for the virtual object to choose, and the movement is not flexible enough, which affects the player's game experience

Method used

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  • Path finding method and device in game, electronic equipment and storage medium
  • Path finding method and device in game, electronic equipment and storage medium
  • Path finding method and device in game, electronic equipment and storage medium

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Embodiment Construction

[0070] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.

[0071] The in-game pathfinding method in one of the embodiments of the present invention can run on a terminal device or a server. Wherein, the terminal device may be a local terminal device. When the pathfinding method in the game runs on the server, the pathfinding method in the game can be realized and executed based on a cloud interactive system, wherein the cloud interactive system includes a server and a client device.

[0072] In an optional implementation manner, various cloud applications, such as cloud games, can be run under the cloud interactive system. Taking cloud games as an example, cloud games refer to game methods based on cloud computing. In the running mode of cloud games, the running subject of the game prog...

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PUM

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Abstract

The embodiment of the invention provides a path-finding method and device in a game, electronic equipment and a storage medium, the game comprises a game scene and a virtual object located in the game scene, the game scene comprises a navigation structure network, and the method comprises the following steps: responding to a path-finding instruction, determining a drive-in site and a current site of the virtual object in the navigation structure network and a target position of the virtual object in the game scene; determining a target waypoint list according to the entry station, the current station and the target position; generating a position index according to the target waypoint list; and sending the position index to a client, so that the client controls the virtual object to move in the game scene according to the position index. According to the embodiment of the invention, after the target waypoint list is determined, the position index is further generated according to the target waypoint list, so that the virtual object is not limited to waypoints when moving in the game scene, and the game experience of players is improved.

Description

technical field [0001] The embodiments of the present invention relate to the technical field of games, and in particular, relate to a pathfinding method in a game, a pathfinding device in a game, an electronic device, and a storage medium. Background technique [0002] With the continuous development of Internet technology, games have become an entertainment activity for more and more people. In the game, either the player or the system can control the virtual object, wherein the virtual character controlled by the player or the virtual character controlled by the system can find a way from one place to another in the game scene. [0003] The current common pathfinding method for track vehicles is to provide a track path in the game scene, and then set a station in the track path, and control the virtual object to find the path based on the station on the track path. However, the generation of track paths in game scenes generally uses simple curve formulas, such as straigh...

Claims

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Application Information

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IPC IPC(8): A63F13/56A63F13/60
CPCA63F13/56A63F13/60Y02D30/70
Inventor 钟林原
Owner NETEASE HANGZHOU NETWORK