Method for adjusting movement speed based on q-learning algorithm, treadmill and prompting device
A technology to adjust movement and speed, applied in sports accessories, computer parts, computing and other directions, can solve the problems of inability to get rid of equipment dependence, unable to achieve sports training, etc., to achieve the effect of saving equipment costs
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[0066] According to the first embodiment of the present invention, a method for adjusting the speed of motion based on the Q-Learning algorithm is provided, such as figure 1 shown, including the following steps:
[0067] Step S1: Establishing a sports training reward matrix based on the sports training information of the user in the first predetermined time period.
[0068] The user performs multiple exercises within a month, during which the user wears a heart rate watch to exercise on a treadmill, sets the duration of each exercise, and records the longest time of each exercise as T max .
[0069] The duration of each exercise is divided into multiple stages, and the adjustment time of each stage is 5 minutes, but not limited to 5 minutes, and can also be 3 minutes, 8 minutes or 10 minutes, etc. Each stage corresponds to an exercise reward matrix, that is, the number of exercise reward matrices = T max / Adjustment time for each stage.
[0070] Set the maximum number of ...
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