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Method and device for displaying virtual character in game scene and electronic equipment

A virtual character and game scene technology, applied in the display field of electronic equipment and virtual characters, can solve the problems of display card damage, game flashback, picture lag, etc.

Pending Publication Date: 2021-07-06
广州三七互娱科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, if there are a large number of virtual characters in the game scene, such as in a massively multiplayer online role-playing game (MMOPRG), it may be necessary to display hundreds of virtual characters on the terminal screen at the same time. Perform hundreds of virtual character drawing processes, which may exceed the upper limit of the computing power of the graphics card GPU, resulting in lag in the game screen displayed on the screen, and may also cause the game to crash and damage the graphics card

Method used

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  • Method and device for displaying virtual character in game scene and electronic equipment
  • Method and device for displaying virtual character in game scene and electronic equipment
  • Method and device for displaying virtual character in game scene and electronic equipment

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Embodiment Construction

[0049] This section will describe the specific embodiments of the present application in detail, and the preferred embodiments of the present application are shown in the accompanying drawings. Each technical feature and overall technical solution of the application should not be construed as a limitation on the protection scope of the application.

[0050] When displaying a virtual character in an existing game, the display card of the terminal generally needs to draw the virtual character independently, and after the entire virtual character is drawn, the drawn virtual character is displayed on the terminal screen. In an actual game, each game character drawn by the above method has the same configuration parameters. However, if there are a large number of virtual characters in the game scene, such as in a massively multiplayer online role-playing game (MMOPRG), it may be necessary to display hundreds of virtual characters on the terminal screen at the same time. The virtual ...

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Abstract

The invention discloses a method and device for displaying a virtual character in a game scene and electronic equipment. The method comprises the steps of obtaining first position information of a first virtual character in a current game scene, wherein the first virtual character is a player character responding to the operation of a target terminal; sequentially selecting a plurality of pieces of second position information from a character list recording second position information of each second virtual character in the current game scene according to the position distance between the first position information and each piece of second position information until the number of the plurality of pieces of selected second position information meets a preset condition, wherein the second virtual character is a player character responding to the operation of a non-target terminal; according to the selected multiple pieces of second position information, determining multiple target characters to be displayed from all the second virtual characters; and drawing and displaying each target character.

Description

technical field [0001] The present application relates to the field of computer technology, and in particular, to a method, device and electronic device for displaying a virtual character in a game scene. Background technique [0002] When displaying a virtual character in an existing game, the display card of the terminal generally needs to draw the virtual character independently, and after the entire virtual character is drawn, the drawn virtual character is displayed on the terminal screen. In an actual game, each game character drawn by the above method has the same configuration parameters. However, if there are a large number of virtual characters in the game scene, such as in a massively multiplayer online role-playing game (MMOPRG), it may be necessary to display hundreds of virtual characters on the terminal screen at the same time. The virtual character drawing process is performed hundreds of times, which may exceed the upper limit of the computing power of the ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/56
CPCA63F13/52A63F13/56A63F2300/30
Inventor 刘舟袁尧沈琳焘施坤省黎煌达张志稳
Owner 广州三七互娱科技有限公司