Synchronized jitter buffers to handle codec switches
A technology of jitter buffer and codec, which is applied in image communication, transmission system, selective content distribution, etc., and can solve problems such as inability to handle codec switching, data loss, etc.
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[0017] overview
[0018] As described herein, various techniques and solutions may be applied to manage a synchronous jitter buffer for streaming data (eg, for real-time audio and / or video communications) to support codec switching. A separate Jitter buffer. For example, when data is received in a network packet, the data is added to a jitter buffer corresponding to the codec (individual codec or codec mode) associated with the received data. When data needs to be read, the same amount of data is read from each jitter buffer. In other words, at every instance where data needs to be fetched (eg, for decoding and playback), the same amount of data is fetched (eg, read) from each jitter buffer. In addition, multiple jitter buffers use the same playback timestamps that are synchronized between multiple jitter buffers.
[0019] Jitter buffers are used to compensate for jitter in computer networks. Jitter occurs when network packets arrive with variable delays (eg, due to delay...
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