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Virtual unit selection method and device in game, storage medium and electronic equipment

A unit and game technology, applied in the field of human-computer interaction, can solve the problems of blocking the player's sight, affecting the player's experience, and inefficient selection of virtual units, and achieves the effect of simplifying the operation steps and improving the selection efficiency.

Pending Publication Date: 2021-10-01
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The purpose of the present disclosure is to provide a method and device for selecting a virtual unit in a game, a computer-readable storage medium, and an electronic device, thereby at least to a certain extent overcoming the inefficiency of selecting a virtual unit in a game, and in the process of selecting a virtual unit. Problems that cause line of sight occlusion and affect player experience

Method used

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  • Virtual unit selection method and device in game, storage medium and electronic equipment
  • Virtual unit selection method and device in game, storage medium and electronic equipment
  • Virtual unit selection method and device in game, storage medium and electronic equipment

Examples

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Embodiment Construction

[0059] Example embodiments will now be described more fully with reference to the accompanying drawings. Example embodiments may, however, be embodied in many forms and should not be construed as limited to the examples set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete and will fully convey the concept of example embodiments to those skilled in the art. The described features, structures, or characteristics may be combined in any suitable manner in one or more embodiments. In the following description, numerous specific details are provided in order to give a thorough understanding of embodiments of the present disclosure. However, those skilled in the art will appreciate that the technical solutions of the present disclosure may be practiced without one or more of the specific details being omitted, or other methods, components, devices, steps, etc. may be adopted. In other instances, well-known technical solution...

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PUM

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Abstract

The invention relates to the technical field of man-machine interaction and provides a virtual unit selection method and device in a game, a computer readable storage medium and electronic equipment. The method comprises the following steps of in response to a selection operation for a preset control in a graphical user interface, displaying a selection box associated with the preset control in the graphical user interface; in response to a control operation for the selection box, controlling the selection box to move relative to the to-be-selected virtual unit; and selecting a target virtual unit from a plurality of to-be-selected virtual units according to a position relationship between the selection box and the selected to-be-selected virtual units in the game, and controlling the target virtual unit to execute game actions. According to the method, based on the preset control and the selection box associated with the preset control, selection of the virtual unit in the game can be quickly completed, and selection efficiency of the virtual unit in the game is improved.

Description

technical field [0001] The present disclosure relates to the field of human-computer interaction technology, in particular, to a method and device for selecting a virtual unit in a game, a computer-readable storage medium, and an electronic device. Background technique [0002] Selecting some required virtual units from multiple virtual units in the game to control the selected virtual units to perform other game operations is one of the regular game operations of RTS (Real-Time Strategy, real-time strategy) games. [0003] In related technologies, a selection frame is formed by double-point touch to select game units in the selection frame. However, this method requires the player to click and operate with two fingers, the operation steps are complicated and inefficient, and when the player performs two-finger operations on the screen, it will block the player's line of sight, affecting the player's game experience and game operation accuracy. [0004] It should be noted ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/2145A63F13/22G06F3/0481G06F3/0484G06F3/0488
CPCA63F13/2145A63F13/22G06F3/0481G06F3/0484G06F3/0488A63F2300/1075A63F2300/308
Inventor 桑田
Owner NETEASE (HANGZHOU) NETWORK CO LTD
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