Three-D texture chartlet method based on master drawing covering and separating
A 3D texture and map technology, applied in image data processing, 3D image processing, instruments, etc., can solve the problems of high time cost, limited texture, and not applicable to general situations, etc., and achieve the effect that is suitable for realization and simple algorithm
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[0030] The following is a simplified example to demonstrate how to use this algorithm to convert the natural connection problem of old and new textures into a graph problem, and how to obtain the final texture we need according to the minimum cut of the graph. Such as figure 1 As shown in the left figure in , each triangle represents a face on the mesh, and all the triangle pieces constitute the mesh we want to map. On this mesh, a portion of the mesh has been textured (in the figure 1 Indicated by forward slash shading in the left panel). First, according to step (1), we select a surface (ie figure 1 The region enclosed by the thick line in the left figure). In the surface of this block, there are not only surfaces without textures, such as h, but also surfaces with textures, such as a, b, c, d, e, f. Then follow step (2), flatten the block, and choose a suitable texture to paste it on. The result after this step is completed, that is,figure 1 Shown on the left. New tex...
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