Subband video decoding method and device
A technology of video coding and sub-band, applied in the direction of digital video signal modification, television, code conversion, etc.
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0022] As mentioned above, the number of frames that must be stored simultaneously is indeed an issue when dealing with the entire GOF, and may be a reason for preventing 3D subband solutions from being used as a standard. For example, for a GOF with a typical size of 16 frames, one has to simultaneously decode 16 subbands at the decoder side which simultaneously decodes all frames in said GOF, and store said 16 frames before playback. Also, as a real-time play, the 16 frames must be decoded before all previous GOF's frames are played. In fact, if N is the number of frames in a GOF, and M is the minimum number of frames that will be played in real time when decoding the next set of N frames, then the decoder needs to store ((2×N)+M) Store the frame.
[0023] The principle of the present invention then proposes a decoding method that realizes branch-to-branch reconstruction of the 3D structure instead of the simultaneous reconstruction of the entire tree as described: as shown...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 