System, game server, terminal, and computer program product for link point scaling in a multiplayer location-aware game

a multiplayer location-aware, game server technology, applied in the field of system and method of operating a multiplayer electronic game, can solve problems such as inability to scale link points, inability to accurately and inability to properly anticipate the number of players

Inactive Publication Date: 2006-11-02
NOKIA CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

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Problems solved by technology

Because it is difficult or impossible for a player to interact with or even just monitor that many players, a developer of a location-aware multiplayer game will typically define small subsets of the entire gaming area for purposes of restricting certain activities within one or more of the small subsets.
Additionally, a gaming application may only permit a player to participate in particular interactions with players who are in the same link point.
Because the size of the link points is predefined by the game developer, problems may occur if the game developer incorrectly or inappropriately defines the size of the link points.
Because the size of the link points is typically defined based on the anticipated number of players in a particular geographic area, it is possible that the game developer will incorrectly anticipate the number of players.
If the number of players is smaller than anticipated, the link points may be considered too large and players may not be able to interact with

Method used

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  • System, game server, terminal, and computer program product for link point scaling in a multiplayer location-aware game
  • System, game server, terminal, and computer program product for link point scaling in a multiplayer location-aware game
  • System, game server, terminal, and computer program product for link point scaling in a multiplayer location-aware game

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Embodiment Construction

[0025] The present invention now will be described more fully hereinafter with reference to the accompanying drawings, in which preferred embodiments of the invention are shown. This invention may, however, be embodied in many different forms and should not be construed as limited to the embodiments set forth herein; rather, these embodiments are provided so that this disclosure will be thorough and complete, and will fully convey the scope of the invention to those skilled in the art. Like numbers refer to like elements throughout.

[0026] Referring to FIG. 1, an illustration of one type of system that would benefit from the present invention is provided. The system can include one or more mobile stations 10, each having an antenna 12 for transmitting signals to and for receiving signals from one or more base stations (BS's) 14. The base station is a part of one or more cellular or mobile networks that each includes elements required to operate the network, such as one or more mobil...

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Abstract

A system for scaling a link point in a multiplayer location-aware game comprises a plurality of clients capable of executing a client-side game application and a network entity capable of communicating with the plurality of clients. The plurality of clients are capable of communicating across at least one network to play a multiplayer location-aware game. The network entity is capable of determining a number of clients participating in the multiplayer location-aware game. The network entity is capable of determining a location of each of the clients participating in the multiplayer location-aware game. The network entity is capable of determining a size of at least one link point based on the number of clients and based on the location of each client.

Description

FIELD OF THE INVENTION [0001] The present invention generally relates to systems and methods of operating a multiplayer electronic game and, more particularly, relates to systems, network entities, terminals, and computer program products for providing link point scaling in a multiplayer location-aware game. BACKGROUND OF THE INVENTION [0002] Multiplayer electronic gaming is a popular pastime, and it continues to grow in popularity as more devices, particularly mobile devices, are created to facilitate this type of gaming. Multiplayer gaming initially only involved using personal computers connected via a wired interface to a network, such as the Internet. As wireless networks and wireless Internet access became more prevalent, multiplayer gaming took advantage of this wireless capability. Cellular telephones and other mobile electronic devices connected via wireless networks began offering gaming. Additionally, dedicated wireless mobile gaming devices were created. These wireless m...

Claims

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Application Information

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IPC IPC(8): A63F9/24
CPCA63F13/12A63F2300/406A63F2300/5573A63F2300/50A63F2300/407A63F13/75A63F13/32A63F13/216A63F13/332A63F13/335A63F13/352A63F13/235A63F2300/5586A63F2300/513A63F2300/1031A63F2300/5546A63F2300/205G06Q50/10A63F13/79A63F13/35
Inventor MATTILA, JOUKA
Owner NOKIA CORP
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