Gaming machine, recording medium recorded simulation program for gaming machine therein
a gaming machine and recording medium technology, applied in the field of gaming machines, can solve problems such as reducing the will to play games, and achieve the effect of enhancing convenience for players and avoiding the display of information regarding the gam
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first embodiment
(First Embodiment)
[0058] A description will be made of a configuration of a ball-shooting gaming machine (hereinafter, referred to as a gaming machine) 1 according to a first embodiment while referring to the drawings. FIG. 1 is a perspective view showing the whole of the gaming machine 1 according to the first embodiment. FIG. 2 is an exploded explanatory view showing a state where the respective portions constituting the gaming machine 1 are disassembled.
[0059] As shown in FIGS. 1 and 2, the gaming machine 1 includes an outer frame 80 for fixing the gaming machine 1 to a game island (the game island refers to one block where the gaming machines are installed) provided in a game arcade, and a base door 60 attached to the outer frame 80. On an upper left portion and a lower left portion on a front surface of the outer frame 80, hinge projection portions 80a are provided. On an upper left portion and a lower left portion on a front surface of the base door 60, hinge recess portions ...
second embodiment
(Modification of Second Embodiment)
[0309] (1) In the aforementioned second embodiment, display of the special background image is performed during variable display based on the variable display pattern of “super reach” but not limited to this. Display of the special background image may be performed during variable display based on another variable display pattern. [0310] (2) In the aforementioned second embodiment, the display of the normal background image is also switched even when the jackpot gaming state is terminated but not limited to this. For example, the display of the normal background image may not be switched even when the jackpot gaming state is terminated. [0311] (3) In the aforementioned second embodiment, the display of the normal background image and special background image are predetermined moving images, but not limited to this, and may be predetermined still images.
(Third Embodiment)
[0312] A gaming machine of the third embodiment further includes the followi...
modification 1
(Modification 1)
[0400] The variable display pattern selection table in the aforementioned third embodiment may be modified as follows. The main ROM 32 stores a first variable display pattern selection table shown in FIG. 38A, a second variable display pattern selection table shown in FIG. 38B, a third variable display pattern selection table shown in FIG. 38C, and a fourth variable display pattern selection table shown in FIG. 38D.
[0401] In each of the variable display pattern selection table, each variable display pattern is associated with one of jackpot and losing, and information about whether “reach” is attained. In the variable display pattern deciding process of Step 20-2-9, the main CPU 31 decides the variable display pattern using the first variable display pattern selection table when the value of the continuous announcement counter is 0 (or when the continuous announcement attraction is not being executed). When the value of the continuous announcement counter is not les...
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