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Gaming machine, recording medium recorded simulation program for gaming machine therein

a gaming machine and recording medium technology, applied in the field of gaming machines, can solve problems such as reducing the will to play games, and achieve the effect of enhancing convenience for players and avoiding the display of information regarding the gam

Inactive Publication Date: 2007-01-25
UNIVERSAL ENTERTAINMENT CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0008] The present invention has been made in order to solve the problem as described above. It is an object of the present invention to provide a gaming machine which displays the information regarding the game by the operation by the player, thereby enhancing the convenience for the player, and is capable of avoiding a situation where the information regarding the game is left displayed, and to provide a recording medium recording a simulation program of the gaming machine.
[0010] According to the first aspect of the present invention, when the information regarding the game is being displayed on the display unit, in the case where the operation determining unit determines that the predetermined operation has been performed by the operation unit, the clock counting unit performs the time count process. In the case where the time counted by the clock counting unit has reached the predetermined time while it is being left undetermined by the operation determining unit that the predetermined operation has been performed, the display state controlling unit returns the display state (for example, the state where the guide menu is being displayed) on the display unit to the predetermined display state (for example, the state where the demonstration effect is being displayed). Accordingly, even if the player leaves the gaming machine in a state where the information regarding the game is being displayed on the display unit, such a state where the information regarding the game is left displayed can be avoided.
[0012] According to the second aspect of the present invention, when the information regarding the game is being displayed on the display unit, in the case where the operation determining process determines that the predetermined operation has been performed by the operation unit, the clock counting process performs the time count process. In the case where the time counted by the clock counting process has reached the predetermined time while it is being left undetermined that the predetermined operation has been performed, the display state control process returns the display state (for example, the state where the guide menu is being displayed) on the display unit to the predetermined display state (for example, the state where the demonstration effect is being displayed). Accordingly, even if the player leaves the gaming machine in the state where the information regarding the game is being displayed on the display unit, such a state where the information regarding the game is left displayed can be avoided.
[0013] Hence, according to the first or second aspect of the present invention, the information regarding the game is displayed by the operation by the player, and thus the convenience for the player is enhanced, and the state where the information regarding the game is left displayed can be avoided.

Problems solved by technology

However, in the above-described related art, there has been a problem to be described as below.
Meanwhile, in the case where the player does not play the game though the player has viewed the gaming information, frequently, the player has felt cumbersome to perform a predetermined operation for returning the display to the demonstration display, and has left the gaming machine in a state where the information regarding the game, such as the guide menu, is being displayed.
Accordingly, there has been a problem that the player decreases the will to play the game with the above-described gaming machine.

Method used

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  • Gaming machine, recording medium recorded simulation program for gaming machine therein
  • Gaming machine, recording medium recorded simulation program for gaming machine therein
  • Gaming machine, recording medium recorded simulation program for gaming machine therein

Examples

Experimental program
Comparison scheme
Effect test

first embodiment

(First Embodiment)

[0058] A description will be made of a configuration of a ball-shooting gaming machine (hereinafter, referred to as a gaming machine) 1 according to a first embodiment while referring to the drawings. FIG. 1 is a perspective view showing the whole of the gaming machine 1 according to the first embodiment. FIG. 2 is an exploded explanatory view showing a state where the respective portions constituting the gaming machine 1 are disassembled.

[0059] As shown in FIGS. 1 and 2, the gaming machine 1 includes an outer frame 80 for fixing the gaming machine 1 to a game island (the game island refers to one block where the gaming machines are installed) provided in a game arcade, and a base door 60 attached to the outer frame 80. On an upper left portion and a lower left portion on a front surface of the outer frame 80, hinge projection portions 80a are provided. On an upper left portion and a lower left portion on a front surface of the base door 60, hinge recess portions ...

second embodiment

(Modification of Second Embodiment)

[0309] (1) In the aforementioned second embodiment, display of the special background image is performed during variable display based on the variable display pattern of “super reach” but not limited to this. Display of the special background image may be performed during variable display based on another variable display pattern. [0310] (2) In the aforementioned second embodiment, the display of the normal background image is also switched even when the jackpot gaming state is terminated but not limited to this. For example, the display of the normal background image may not be switched even when the jackpot gaming state is terminated. [0311] (3) In the aforementioned second embodiment, the display of the normal background image and special background image are predetermined moving images, but not limited to this, and may be predetermined still images.

(Third Embodiment)

[0312] A gaming machine of the third embodiment further includes the followi...

modification 1

(Modification 1)

[0400] The variable display pattern selection table in the aforementioned third embodiment may be modified as follows. The main ROM 32 stores a first variable display pattern selection table shown in FIG. 38A, a second variable display pattern selection table shown in FIG. 38B, a third variable display pattern selection table shown in FIG. 38C, and a fourth variable display pattern selection table shown in FIG. 38D.

[0401] In each of the variable display pattern selection table, each variable display pattern is associated with one of jackpot and losing, and information about whether “reach” is attained. In the variable display pattern deciding process of Step 20-2-9, the main CPU 31 decides the variable display pattern using the first variable display pattern selection table when the value of the continuous announcement counter is 0 (or when the continuous announcement attraction is not being executed). When the value of the continuous announcement counter is not les...

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PUM

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Abstract

A gaming machine of the present invention includes: information display controlling unit for allowing display unit to perform switching display from a predetermined display state on the display unit to information regarding a game; operation determining unit for determining whether or not a predetermined operation has been performed by the operation unit; clock counting unit for counting a time in a case where it is determined by the operation determining unit that the predetermined operation by the operation unit has been performed when the information regarding the game is being displayed on the display unit by the information display controlling unit; and display state controlling unit for returning the display state on the display unit to the predetermined display state in a case where the time counted by the clock counting unit has reached a predetermined time while it is being left undetermined by the operation determining unit that the predetermined operation by the operation unit has been performed.

Description

CROSS REFERENCE TO RELATED APPLICATION [0001] This application is based upon the prior Japanese Patent Application No. 2004-025692 filed on Feb. 2, 2004 in the Japanese Patent Office; the entire contents of which are incorporated herein by reference. BACKGROUND OF THE INVENTION [0002] 1. Field of the Invention [0003] The present invention relates to a gaming machine such as a pachinko gaming machine, and a recording medium recording a simulation program of the gaming machine. [0004] 2. Description of the Related Art [0005] In a gaming machine such as a related pachinko gaming machine (“pachinko” refers to a ball-shooting gaming machine in which iron balls (pachinko balls) are shot, and when the iron balls enter specific holes of a gaming machine erected substantially vertically, balls are paid out), demonstration display for enhancing a gaming will of a player is performed in a predetermined gaming state where variation display of a symbol is not performed. In the demonstration disp...

Claims

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Application Information

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IPC IPC(8): A63F9/24A63F7/02A63F13/52
CPCA63F9/24A63F7/02
Inventor MATSUMOTO, YOSHIO
Owner UNIVERSAL ENTERTAINMENT CORP