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Method for analyzing, matching and delivering questions of online game

a technology of online game and matching, applied in the field of online game matching and matching questions, can solve the problems of game players, inconvenient and difficult to solve, and the information obtained by the game player from the search engine is tedious and fragmentary, and achieves the effect of increasing the market competitiveness of online game providers and convenient services

Inactive Publication Date: 2011-10-13
FUNDATION DIGITAL ENTERTAINMENT
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0009]It is therefore tried by the inventor to develop a method for analyzing, matching and delivering questions of an online game to solve the disadvantages existing in the above mentioned conventional query methods that can not provide better services to the online game players as described above, and provide more convenient services to the online game players and then effectively increase market competitiveness of online game providers.

Problems solved by technology

However, there are still existing many inconveniences and disadvantages.
Firstly, for the first query method, the game player generally inputs keywords into the search engine instead of complete sentences.
As a result, the information obtained by the game player from the search engine is tedious and fragmentary, and the game player must spend a long period of time to filter out many contents of web pages irrelative to the keywords by himself / herself, so as to ensure whether or not the correct solution will eventually be found.
Therefore, when the game player enters into the removed or changed websites of web pages according to the searched information, the game player can not obtain any desired solution from the contents of web pages.
On the other hand, for the second query method, when the game player publishes a question on a website of knowledge-sharing platform, other users generally can not immediately know the published question from the website of knowledge-sharing platform, so that the question can not be solved in a short period of time.
In addition, even though some users finally view the published question from the website of knowledge-sharing platform, there may be no body who is capable of solving the question, so that a correct answer in response to the question may not be provided by the website of knowledge-sharing platform in time.
In addition, when one of the other users is able to provide a solution in response to the question, the website of knowledge-sharing platform generally informs the game player who submitted the question by an E-mail, however, if the game player is busy in playing the online game while receiving the E-mail, he / she may not have time to use an E-mail software to open the E-mail and is still unable to immediately obtain the solution therein.
As a result, the game player will be unable to clearly solve his / her question in playing the online game, or must pay more attention to whether or not his / her question is replied at any time which in turn causes the game player unable to concentrate on playing the online game.
Besides, if other game players have the same question, the website of knowledge-sharing platform doesn't inform them the solution corresponding thereto due to the reason that they are not the original game player who published the question onto the website of knowledge-sharing platform.
Furthermore, except the above disadvantages of the two query methods, because most of the game players always encounter the similar questions while playing the online games and hope to obtain correct solutions (such as game hints, passing methods and etc.) corresponding thereto, the website of knowledge-sharing platform is thus full of too many similar questions, so that those game players capable of providing correct solutions are not willing to repeatedly answer the similar or same questions, which eventually causes the questions submitted by the game players not to be correctly answered.
Even though the game players submitting the questions can review old replies thereof from the website of knowledge-sharing platform and find whether or not there are corresponding answers, however, since there are too many websites of knowledge-sharing platform for the game players to review one by one, different game players will inevitably and continuously repeatedly publish and query the similar or same questions on the website of knowledge-sharing platform, which also causes the resources of knowledge-sharing platform to be seriously wasted.
Meanwhile, the questions published by some game players may easily be covered by the similar or same questions published by the other game players thereafter and can not be replied and answered in time.
As described above, the conventional websites of knowledge-sharing platform or search engines of web pages can not provide complete services of submitting and solving questions for the game players while playing the online games.

Method used

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  • Method for analyzing, matching and delivering questions of online game
  • Method for analyzing, matching and delivering questions of online game
  • Method for analyzing, matching and delivering questions of online game

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Embodiment Construction

[0019]In general, most of the currently existing online games each has an entire story background other than the others, wherein Massively Multiplayer Online Role Playing Games (MMORPG) are now significantly becoming mainstream of currently existing commercial-type online games. A preferred embodiment of the present invention is exemplified hereinafter by using game contents of a MMORPG, however, the present invention is not limited to technical architectures and element allocations as shown below or the accompanying drawings. Besides, after fully understanding the main technical features disclosed in the present invention, any person who skilled in the art shall be able to carry out the purposes of the present invention by means of other game types, structures, devices, systems or method, which shall be deemed as equivalent skills not departing from the scope and spirit claimed in the claims of the present invention.

[0020]The present invention is a method for analyzing, matching an...

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PUM

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Abstract

The present invention is to provide a method for analyzing, matching and delivering questions of an online game, which is applied to a question-and-answer server (Q & A server) linked to a plurality of user terminals (such as personal computers, hand-held mobile phones and etc.) respectively. When the Q & A server receives a question signal transmitted from the user terminal, the Q & A server executes the steps of determining whether the question signal includes at least one of keywords preset in a keyword database; reading property tag corresponding to the keyword from a tag database; determining whether property tags preset in a plurality of user accounts in a user database are matched with the property tag corresponding to the question signal; and transmitting the question signal to user terminals corresponding to the user accounts, which have the property tags matched with the property tag corresponding to the question signal.

Description

FIELD OF THE INVENTION[0001]The present invention relates to a method for processing a question relating to an online game and submitted by a game player through a user terminal of the online game, and more particularly to a method for analyzing the question, setting at least one property tag to the question, and automatically matching the property tag with the other user terminals and delivering the question to the other user terminals which have user accounts corresponding to the property tag and capable of resolving the question, so as to enable the game player to promptly obtain an appropriate answer from the other game players who also play the same online game.BACKGROUND OF THE INVENTION[0002]Recently, online games have been designed and developed in a variety of types, such as strategy games, shooting games, action games or large-scale multiplayer online role-playing games, for satisfying entertainment desires of different game players. Furthermore, functions of online games ...

Claims

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Application Information

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IPC IPC(8): A63F9/24A63F13/10A63F13/12A63F13/33A63F13/35A63F13/45A63F13/85G06F17/30
CPCA63F13/12A63F2300/407A63F2300/57A63F2300/5546A63F2300/513A63F13/352A63F13/85A63F13/79A63F2300/8064
Inventor TSAI, HUE-YENWU, WANG-SHIH
Owner FUNDATION DIGITAL ENTERTAINMENT
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