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Augmented Reality Mission Generators

a technology of augmented reality and mission generators, applied in the field of mixed reality technologies, can solve the problems of oshima approaches that require bulky support equipment, fail to appreciate the world itself, and the static nature of virtual worlds that offer very limited pliability in the real-world

Inactive Publication Date: 2012-09-13
NANT HLDG IP LLC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

[0014]AR missions can be generated via an AR mission generator that includes a mission database storing one or more AR mission templates and an AR mission engine coupled with the database. The AR mission engine can obtain environmental data apart from location information (e.g., GPS coordinates) from one or more remote sensing devices, including the user's mobile device, where the environmental data comprises a digital representation of a scene. The AR mission engine can combine information derived from the digital representation of the scene with an AR mission template to construct a quest (i.e., an instantiated mission) for the user. For exa...

Problems solved by technology

One likely reason is the static nature of the virtual worlds offer very limited pliability in the real-world.
Unfortunately the Oshima approaches require bulky support equipment and fail to appreciate the world itself could be a platform for a mixed reality environment.
However, even Rosenberg fails to appreciate the dynamic nature of the real-world and that each game player can have their game play experience.
Although Mullen contemplates using the physical location of the user to correspond to a virtual location of a virtual character, Mullen fails to contemplate the use of ambient environmental information apart from location information when generating the game.
However, Kinnebrew also fails to contemplate the use of ambient environmental information apart from location information when generating the game, which limits the influence of a player's real-world environment on the game play.

Method used

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Embodiment Construction

[0017]It should be noted that while the following description is drawn to a computer / server based augmented reality generator, various alternative configurations are also deemed suitable and may employ various computing devices including servers, interfaces, systems, databases, engines, agents, controllers, or other types of computing devices operating individually or collectively. One should appreciate the computing devices comprise a processor configured to execute software instructions stored on a tangible, non-transitory computer readable storage medium (e.g., hard drive, solid state drive, RAM, flash, ROM, etc.). The software instructions preferably configure the computing device to provide the roles, responsibilities, or other functionality as discussed below with respect to the disclosed apparatus. In especially preferred embodiments, the various servers, systems, databases, or interfaces exchange data using standardized protocols or algorithms, possibly based on SMS, MMS, HT...

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PUM

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Abstract

Augmented reality (AR) mission generators are described that generate missions based on environmental data separate from a user's location. The environmental data can be obtained from a user's mobile device or using other sensors or third-party information. The missions can be generated from an AR mission template stored in a mission database, and presented to the user on the user's mobile device.

Description

[0001]This application claims the benefit of priority to U.S. provisional application having Ser. No. 61 / 450,052 filed on Mar. 7, 2011. This and all other extrinsic materials discussed herein are incorporated by reference in their entirety. Where a definition or use of a term in an incorporated reference is inconsistent or contrary to the definition of that term provided herein, the definition of that term provided herein applies and the definition of that term in the reference does not apply.FIELD OF THE INVENTION[0002]The field of the invention is mixed reality technologies.BACKGROUND[0003]With the popularity of on-line virtual world games like World of Warcraft® and advances in mobile device processing capabilities, it is quite a wonder that no viable, marketable union of the two has yet been achieved. One likely reason is the static nature of the virtual worlds offer very limited pliability in the real-world. Another reason might include the failure to integrate real-world aspec...

Claims

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Application Information

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IPC IPC(8): A63F9/24
CPCA63F13/12A63F2300/807A63F2300/69A63F2300/406A63F13/79A63F13/65A63F13/217A63F13/332A63F2300/209A63F13/213A63F13/822A63F13/92A63F2300/8082A63F13/216
Inventor LEE, BRIAN ELANSTEWART, MICHAEL SEANSTEWARTSON, JAMES
Owner NANT HLDG IP LLC
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