Systems and Methods for Generating an Interactive Avatar Model

Inactive Publication Date: 2013-10-03
VIDEX
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

This patent describes a method for creating an avatar that represents the traits of a human subject. The process involves observing the interactions of the human subject and extracting their characteristics from those interactions. An avatar characteristic table is then generated or updated based on these characteristics during subsequent interactions. This can be useful for analyzing and studying human personality traits.

Problems solved by technology

Virtual agent and automated attendant systems typically do not include flexibility to provide different personality styles, or if they do, such flexibility is limited to pre-selecting personality modes from a discrete range of selectable “personalities” for presentation to the target users.
Similarly, such agent and attendant systems typically do not have an ability to assimilate new information that modifies future responses.
That is, most of these systems do not have capabilities to learn.
Further, such agent and attendant systems typically do not involve animated avatars, or if they do, the avatars are animated in very limited ways.
Neither advanced avatar systems that provide a very realistic avatar experience, such as providing a photo-realistic avatar having full-body and facial animations, nor artificial intelligence systems for simulating and providing for interaction with such animated avatars have been developed.
Moreover, the subcomponent devices, systems, and methods for designing and developing and implementing such systems are not available, or are not available for practical, affordable use, or have limitations that have not yet been overcome or adequately addressed by engineers, inventors, and commercialization efforts.

Method used

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  • Systems and Methods for Generating an Interactive Avatar Model
  • Systems and Methods for Generating an Interactive Avatar Model
  • Systems and Methods for Generating an Interactive Avatar Model

Examples

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Embodiment Construction

[0032]In the following detailed description, numerous specific details are set forth in order to provide a thorough understanding of the preferred embodiments. However, those skilled in the art will understand that the present invention may be practiced without these specific details, that the present invention is not limited to the depicted embodiments, and that the present invention may be practiced in a variety of alternate embodiments. In other instances, well known methods, procedures, components, and systems have not been described in detail.

[0033]Several inventive aspects are described below and in the figures, any one of which the present inventor believes to comprise separable patentable subject matter that is heretofore unavailable with existing technologies, devices, systems, and methods. Further, each of the embodiments described herein may comprise several inventive aspects so as to keep this disclosure reasonably concise. However, the particular combinations of these s...

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Abstract

Systems and methods are provided for generating an avatar configured to represent traits of a human subject. First interactions of the human subject are observed, and characteristics of the human subject are extracted from the observed first interactions. An avatar characteristic table is generated or updated based on the extracted personality characteristics. Second interactions of the human subject are observed, and the avatar characteristic table is updated based on the observed second interactions.

Description

CROSS REFERENCE TO RELATED APPLICATIONS[0001]This application claims priority to U.S. Provisional Patent Application No. 61 / 618,593, filed Mar. 30, 2012, entitled “Interactive Personality Simulation,” the entirety of which is herein incorporated by reference.BACKGROUND OF THE INVENTION[0002]This disclosure relates generally to animated avatars designed to simulate personality characteristics for entertainment and other applications, and, more particularly, to devices, systems, and methods adapted to capture personality and behavioral profile characteristics of a person and to provide an interactive experience with an animated avatar where the avatar simulates personality and behavioral profile characteristics based on at least a portion of the captured personality and behavioral profile characteristics.[0003]The broad notion of interacting with an artificial intelligence continues to be contemplated and studied. For example, efforts to create virtual agents or automated attendants f...

Claims

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Application Information

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IPC IPC(8): G06T13/80
CPCG06T13/80G06T13/00A63F2300/69A63F2300/5553A63F2300/6607A63F13/12A63F13/30G06N3/006G06F30/20G06F2111/08G06T13/40
InventorDAVIS, PAUL R.
OwnerVIDEX