Game toy

Pending Publication Date: 2022-09-29
BANDAI CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

The present invention is a game toy used for playing a trading card game. The aim is to prevent the game from becoming too boring. The invention provides a solution to make the game more interesting and intricate.

Problems solved by technology

As mentioned above, in TCG, there may be turns that end with only actions to increase player's own points and, thus, the game play may become monotonous.
In addition, managing the earned points may bother the player.
Furthermore, since the playing time increases, the player's interest and attention may not be maintained throughout the entire game.

Method used

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Examples

Experimental program
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Effect test

Embodiment Construction

[0015]An exemplary embodiment of the present invention is described in detail below with reference to the accompanying drawings. Note that according to the embodiment described below, the present invention is applied to, as an example of a game toy, a toy with a set consisting of a play field having an indicator integrated thereinto and game cards. However, the present invention is applicable to any game toy which is played with two players and which consists of a physical game component, a play field that allows the physical game components arranged therein, and a indicator for providing visual information as to which one of the players takes this action turn.

Detailed Configuration of Game Toy

[0016]The configuration of a game toy used for a game play of the trading card game (TCG) according to the present embodiment is described in detail below with reference to the accompanying drawings.

[0017]FIG. 1 illustrates the game toy in use at the time of game play. As illustrated in FIG. 1...

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PUM

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Abstract

One objective is to provide a trading card game that prevents the game progress from becoming monotonous. A game toy played with a first player and a second player includes a play field configured such that a first placement region that is provided for each of the players and that allows a physical game component associated with a game element to be placed thereon is visually identifiable and an indicator configured to indicate which one of the players currently takes their action turn during game progress. The indicator includes a marker movable in accordance with at least one of placement of the physical game component in the first placement region and use of the physical game component during game play, and the indicator indicates which one of the players currently takes their action turn by using a position at which the marker is placed.

Description

CROSS REFERENCE TO RELATED APPLICATIONS[0001]This application is a National Stage Application, filed under 35 U.S.C. § 371, of International Application No. PCT / JP2018 / 028080, filed Jul. 26, 2018, which claims priority to Japanese Application No. 2017-201919, filed Oct. 18, 2017; the contents of which are hereby incorporated by reference in their entirety.BACKGROUNDTechnical Field[0002]The present invention relates to a game toy and, in particular, to a game toy used for a trading card game.Description of Related Art[0003]In a trading card game (TCG), two players have alternating action turns (“attack” and “defense” turns). In their own action turn, the player places, in a field, an attack card (e.g., a character) from their hand. Thus, the player can take an attack action on one of a plurality of cards that are placed by the opponent player. If after several turns, a condition that disables the action of the opponent player is met, the player wins.[0004]In general, in TCG, a cost i...

Claims

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Application Information

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IPC IPC(8): A63F1/04A63F3/00
CPCA63F1/04A63F3/00006A63F2001/0408A63F2001/0475A63F2003/00022A63F1/00A63F2003/00996
Inventor MOTEKI, YOSHITOKOTANI, HIDETOKAWASHIMA, TATSUROMILLER, RYAN
Owner BANDAI CO LTD
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