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Video game apparatus, method and device for controlling same, and memory cartridge for video games

a video game and video game technology, applied in the field of video game apparatus, method and device for controlling same, and video game memory cartridges, can solve the problems of static game and lack of realism, and achieve the effect of dynamism and realism

Inactive Publication Date: 2002-12-31
SQUARE ENIX HLDG CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Benefits of technology

Accordingly, an object of the present invention is to provide a video-game apparatus which approximates actual combat and excels in dynamism and realism, a method and device for controlling the apparatus, and a memory cartridge (or memory cassette) for such control.
In accordance with the invention, the clocking of time that has been stipulated for each character starts as soon as the attack by the character ends. When this time elapses, a transition is made to processing in which the character mounts an attack again. The arrangement is such that the enemy character launches an attack irrespective of whether the player has inputted a command for the purpose of manipulating the player character. Since this form of play closely resembles the form of actual combat, the game excels in realism and thrills and the player is capable of enjoying a speedy game development.
In yet another embodiment of the invention, the speed of clocking in clocking processing is substantially changed in response to an input designating the speed of the passage of time. Accordingly, the player is capable of choosing the speed of the passage of time that matches his or her own ability. This makes the game even more enjoyable to play.

Problems solved by technology

In a sense, therefore, the aforementioned game in which action takes place in turns in a static game and lacks realism.

Method used

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  • Video game apparatus, method and device for controlling same, and memory cartridge for video games
  • Video game apparatus, method and device for controlling same, and memory cartridge for video games
  • Video game apparatus, method and device for controlling same, and memory cartridge for video games

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Embodiment Construction

FIG. 1 illustrates the entirety of the system for the video game.

The system comprises a game processor (the game device proper) 10, commonly referred to as a family computer (a super family-computer), a controller 20, which serves as an input unit or manipulating device, detachably connected to the game processor 10, a memory cartridge (or memory cassette) 30 removably inserted into the game processor 10, and a CRT display unit 40 (such as a television receiver or monitor display device), to which the game processor 10 is detachably connected, for presenting a video screen on which the game appears.

The game processor 10 has a central portion of the upper side of which has an insertion slot 12, equipped with a cover, into which the memory cartridge 30 is removably inserted. A connector 56 (see FIG. 2), to which the pins, conductive patterns or electrodes of the memory cartridge 30 are connected, is provided in the interior of the insertion slot 12. Provided in front of the insertion ...

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PUM

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Abstract

Disclosed in a video game of enhanced realism in which actual combat is closely simulated. The game is so adapted that an enemy character on a display screen may launch an attack against a player character on the same screen, even while the player character is the process of inputting a command, at elapse of a set time period specific to the enemy character. The attack is made without an interruption in the flow of time of the game.

Description

BACKGROUND OF THE INVENTION1. Field of the InventionThis invention relates to a video game apparatus for realizing a role-playing game (RPG) of the type in which a player character, rather than the player, repeatedly battles with an enemy character on a video screen. The invention relates also to a method and device for controlling the apparatus, and to a memory cartridge for the video game.2. Description of the Related ArtConventional role-playing games or battle games are of the type in which battle action proceeds in turns. Specifically, a player character and an enemy character are displayed on the display screen of a display unit (e.g., a television receiver). A plurality of attack types (inclusive of weaponry and magic) available to the player character are displayed on the display screen, and the player selects the desired type of attack from the displayed group. Upon making the selection, the player issues the proper instruction (command input) through an input unit referred...

Claims

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Application Information

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Patent Type & Authority Patents(United States)
IPC IPC(8): A63F13/10G06F19/00G06F12/00A63F13/42A63F13/45A63F13/58A63F13/822
CPCA63F13/10A63F2300/63A63F2300/65A63F2300/8029A63F13/45A63F13/822A63F13/42A63F13/44A63F13/53
Inventor SAKAGUCHI, HIRONOBUITOU, HIROYUKI
Owner SQUARE ENIX HLDG CO LTD
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