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Multiple example type network game system

An online game and multi-instance technology, applied in indoor games, transmission systems, video games, etc., can solve the problems of wasting system resources, output and output mode limitations, and large system resources

Active Publication Date: 2009-07-01
珠海市西山居软件有限公司 +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

This mainly has the following two disadvantages: 1. It consumes a lot of system resources
There are many resources that can be shared between each client instance, such as models, textures, interfaces, etc. If multiple client instances are simulated by opening multiple operating system processes, it will result in multiple copies of these shared parts, thus waste system resources
2. The output and output method are limited by the operating system
For example, in full screen mode, you can only view the image of one client instance. Even in windowed mode, when the instance images overlap and are placed, the upper window will cover the lower window, and you cannot observe them at the same time.

Method used

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  • Multiple example type network game system
  • Multiple example type network game system
  • Multiple example type network game system

Examples

Experimental program
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Effect test

Embodiment Construction

[0021] like figure 2 Shown, the present invention also adopts server / client structure, and it comprises game server device and game client device:

[0022] The game server device includes a server-side game logic processing device and a server-side network connection device;

[0023] The game client device is a multi-instance game client device that can provide users with multiple game instances—client instance 1, client instance 2, ..., client instance n, which includes

[0024] The input device includes a logical input device for performing logical input operations on the client instance 1, client instance 2, ..., client instance n and an instance management input device for inputting information related to client instance management device;

[0025] A client instance management device, configured to manage and schedule the client instance 1, client instance 2, ..., client instance n;

[0026] Client network connection devices, including network connection devices C1, ne...

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PUM

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Abstract

A network game system able to play multiple game instance in a progress at same time is composed of a game server with game logic processing unit and network adapter, and multiple clients for providing multiple game instances to users and consisting of input device, instance manager, network adapter, game logic processor and output device for display.

Description

technical field [0001] The invention relates to a multi-instance network game system. Background technique [0002] Generally, online games adopt server / client structure, such as figure 1 As shown, the server side of the traditional single-client example includes a server-side game logic processing device and a server-side network connection device. The server-side network connection device can perform data interaction with the server-side game logic processing device; the client side includes a client-side game logic processing device device, a client network connection device, an input module, and an output module, wherein the client game logic processing device performs data interaction with the client network connection device, and the client game logic processing device obtains data from the input module; the client game logic processing device The data is transmitted to the output module; the output module displays a player operation interface, and the player operatio...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/12H04L29/06A63F13/50A63F13/86
Inventor 吴越范展鹏林群
Owner 珠海市西山居软件有限公司