Information processing apparatus, information processing method, information processing program, and storage medium storing information processing program
A technology for information processing equipment and games, applied in sports accessories, indoor games, video games, etc.
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no. 1 example
[0057] (Hardware structure of information processing equipment)
[0058] The hardware configuration of the information processing apparatus according to the first embodiment will be described below with reference to FIG. 1 .
[0059] FIG. 1 is a diagram showing an example of a hardware configuration of an information processing device 100 according to a first embodiment of the present invention.
[0060] As shown in FIG. 1 , an information processing apparatus 100 according to the present embodiment includes a control unit 11, a main storage unit 12, an auxiliary storage unit 13, a network I / F 14, an external storage device I / F 15, an external device I / F 16, An output device I / F 17 and an input device I / F 18 .
[0061] A control unit (CPU: Central Processing Unit) 11 controls each device included in the information processing apparatus 100 according to the present embodiment, such as a main storage unit 12, an auxiliary storage unit 13, a network I / F 14, etc. which will be de...
no. 2 example
[0192] In the first embodiment, combat information is generated from feature quantities of character images designed by players.
[0193] In the second embodiment, combat information is generated from the degree of similarity between a character image designed by a player and a reference image used as a comparison object.
[0194] In this way, by generating combat information from the similarity between the input image and the reference image, in the information processing device 100 according to the present embodiment, the reference image assigned to each parameter representing the combat capability in the combat information It is hidden from players. According to this, the player cannot estimate the degree of similarity between the image designed and input by the player and the reference image, providing unpredictable game results, so that it is possible to provide a competitive game that allows the player to exert creativity.
[0195] (Hardware structure of information pro...
no. 3 example
[0254] In the second embodiment, combat information is generated from the similarity between a character image designed by a player and a reference image used as a comparison object of the character image, and is stored in a nonvolatile storage device such as an auxiliary storage unit .
[0255] In this embodiment, the combat information generated in the second embodiment is further modified on the basis of the character image designed by the player, and new combat information is generated.
[0256]In this way, by generating combat information from the similarity between the input image and the reference image, and further modifying the generated combat information on the basis of the random value generated from the input image, the information processing device according to the present embodiment In 100, the reference image assigned to each parameter representing the combat capability in the combat information is hidden from the player. In addition, the parameter value repre...
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