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Interactive game method and system with function for preventing sport damage

A game system and interactive technology, applied in the field of interactive games and systems with sports injury prevention function, which can solve problems such as sports injury, excessive movement range, and long duration.

Active Publication Date: 2012-07-18
PIXART IMAGING INC
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, due to the realistic sense of presence in such games, game players often wave the remote control pointing device indulgently. The range of motion is likely to be too violent and last for too long, so that there is a possibility of causing sports injuries

Method used

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  • Interactive game method and system with function for preventing sport damage
  • Interactive game method and system with function for preventing sport damage
  • Interactive game method and system with function for preventing sport damage

Examples

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Embodiment Construction

[0026] The following will take a 3D interactive game as an example to illustrate the present invention, but as mentioned above, the present invention is applicable regardless of the 3D interactive game or other games. In addition, it should be noted that 3D interactive games have various hardware configuration methods and methods of calculating 3D information. The following examples illustrate that the present invention has reached the stage of implementation, but it does not mean that the present invention is limited to the following hardware configurations or methods.

[0027] see figure 1 One method of the three-dimensional interactive game system is to provide a light source 12 (usually a 940nm infrared light source is better), the light source 12 and the game console 10 can use wired or wireless communication to achieve signal communication, and the remote control Two motion sensing modules are disposed on the pointing device 30 , wherein the first sensing module 31 can b...

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PUM

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Abstract

The invention relates to an interactive playing method with the function of preventing sports injury, which comprises the following steps: a remote-control pointing device is provided and waved by a user, and a safety mechanism is started when one or more of the following conditions occur: firstly, the user excessively waves the remote-control pointing device; secondly, the accumulated waving frequency of the user exceeds a critical value; and thirdly, the frequency of waving the remote-control pointing device by the user within a predetermined time period exceeds a critical value.

Description

technical field [0001] The invention relates to an interactive game method and system with the function of preventing sports injuries. Background technique [0002] The system that detects the three-dimensional motion of the user end and plays an interactive game is very popular at present; Nintendo's Wii game is an example of it. In this type of game, the game player controls the three-dimensional movement of the remote control pointing device, and the game system generates a corresponding response. However, due to the realistic sense of presence of such games, game players often wave the remote control pointing device indulgently, and the range of motion is likely to be too violent and last for too long, so that there is a possibility of causing sports injuries. [0003] In view of this, it is really necessary to provide the function of preventing sports injuries in such interactive games. In addition, although the above-mentioned sports injury problem is more likely to ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/00A63F13/10A63F13/20
Inventor 林卓毅
Owner PIXART IMAGING INC