Skipping method, system and server for network interactive play-on-demand
A network interaction and jumping technology, applied in image communication, selective content distribution, electrical components, etc., can solve problems such as errors and screen blur, and achieve the effect of solving screen blur and accurate time.
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[0021] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention.
[0022] In the embodiment of the present invention, the key frame close to the jump time point requested by the user is searched, and the 2 B frames at the starting position of the group of pictures containing the key frame are discarded, and the frame at the starting position in the group of pictures is discarded. The positions of the 2 B frames are filled with 2 empty frames, and the processed image group is used as the sending position of the new media data to send the media data.
[0023] figure 1 It shows the implementation flow of the jump method for network interactive on-demand provided by ...
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