Motion estimation method by non-uniform zigzag searching
A motion estimation, non-uniform technology, applied in the field of digital video coding, can solve problems such as unfavorable hardware implementation, difficult multiplexing of search point data, and difficult VLSI implementation.
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[0017] The non-uniform sawtooth search motion estimation method of the present invention will be further described in detail below.
[0018] This embodiment is a non-uniform sawtooth search motion estimation method. The method divides the current coding frame into non-overlapping blocks, and then searches for each block to be coded in the search area (search window) of the reference frame. Match it with the block with the smallest error, that is, the best matching block, and finally output the relative displacement between the best matching block and the current block in the current coding frame according to the position of the best matching block (ie, the best matching point), namely motion vector, the search process is implemented as follows:
[0019] Step 1. In the search area whose size is 33*33, take the center of the search area as the coordinate origin (0, 0), and select eight feature points and a feature area according to the probability of the best matching point, and...
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