Virtual human dynamic model-based method for extracting human skeletons
A dynamic model and bone extraction technology, applied in 3D modeling, image data processing, instruments, etc., can solve problems such as lack of joint motion information and difficulty in accurately extracting joint point positions.
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[0017] The method for extracting human bones and determining the orientation based on the geodesic model is characterized in that it comprises the following steps:
[0018] (1) Reference model selection
[0019] The present invention takes multiple grid models of the same virtual person with different postures as input, and each grid model is a set of vertex data, which stores the position and connection information of each vertex. The present invention uses the model of any one of the postures as a reference model to prepare for the following steps.
[0020] (2) Construct multi-dimensional vectors of triangular faces and cluster them
[0021] Because when the virtual human mesh moves, the triangle patches that usually belong to the same bone control will have similar transformation matrices, so the present invention first selects any model from a plurality of model sequences with different poses according to the description of step (1) as The reference model, with the trian...
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